12-07-2013, 01:52 PM
Imo, at goldrush there should be also marked in red the second exit area, because now it only complicates this rule and many guests maybe confused what's right and what's not.
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Heavy spawn kill rule (archived by Antho)
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12-07-2013, 01:52 PM
Imo, at goldrush there should be also marked in red the second exit area, because now it only complicates this rule and many guests maybe confused what's right and what's not.
05-09-2013, 03:54 PM
05-09-2013, 04:38 PM
umm i don't know about the batterys 4th picture, the axis are camping there how're we supposed to get passed? just run an shout yolo and see if i survive? that's bit bad if you ask me.
![]() ![]() Thx chasin ![]() ![]() In and out. Kind regards ![]()
05-09-2013, 05:34 PM
oh damn, lol my bad really.
forgot the topic name ... dumb me. thanks joris. ![]() ![]() Thx chasin ![]() ![]() In and out. Kind regards ![]()
05-09-2013, 06:48 PM
Yep, light weapons are just fine.
02-10-2013, 05:24 PM
gotta question about the garage at fueldump. when the allies have constructed their command post... is there a no sk-area around the garage?
![]() greets, wolf
02-10-2013, 05:32 PM
No, that's allowed, since it is technichally capturable. Think the CP as the flag.
02-10-2013, 07:53 PM
thank you!
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