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Poll: Should the Molotov Cocktail be considered a heavy spawnkilling weapon?
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Yes
57.58%
19 57.58%
No
42.42%
14 42.42%
Total 33 vote(s) 100%
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POLL: Should Molotov be considered a heavy spawnkilling weapon? (archived by $4m4el)
#1
Hey guys and gals,

This thread is only to see how many agree and disagree with making molotov a heavy spawkilling weapon. As I've seen most of the people supporting the idea of making molotov a heavy sk weapon I decided to make a poll for more insight. IF molotov becomes a heavy sk weapon it wouldn't be a enormous change, the only change is how molotovs are being used in spawn area's. The previous poll was deleted for some reasons but lets try again.

You can find the previous discussion thread with other links and opinions here: https://board.twcclan.org/thread-7936.html

Please also post why you have chosen to vote yes or no! Smile

The result of this thread/poll is in no way an immidiate change to the Nodownload server as the high admins will have to discuss this (possible change) themselfs.
#2
Yes because molotov is very much alike flamethrower which is heavy weapon too. Damage area is quite big and lasts for many seconds.
[Image: 02pNskl.png]
Signature made by Mimus

Sky Wrote:Seems like a cool guy after all Tongue
#3
Imo it should be heavy spawn kill, I mean that molotov is like a really huge OP weapon since u can spawn that shit in seconds.

*cough* Should be disabled completly *cough*
[Image: tpwsih6.png]

(29-01-2017, 09:28 PM)Sky Wrote:
raven Wrote:"I will build a great tj, cuz nobody build tjs better than me" - President Raven Trump

LMAO
#4
Only ones who's will said not are users of this shit. I'm agreed with Snowman.
[Image: n268FT5.png] [Image: 5ad.gif][Image: TatteredQueasyHoverfly-max-1mb.gif]
Made by Mimus <3
#5
Yes, molotovs do too much damage and are overpowered in some way, but I have never had the issue that I get killed in spawns by it a lot, most of the time you still have spawn protection.
#6
I voted for no. Reason is simple; when you have molotov in your hand you can walk normal so it is not heavy weapon. I can agree that this weapon is overpowered and this is a problem. Just limit it.
[Image: jaubo.jpg]
#7
There's different aspects I'd say but I'd agree with Hammy , just limit it
#8
(17-11-2017, 11:13 PM)HamsteR! Wrote: I voted for no. Reason is simple; when you have molotov in your hand you can walk normal so it is not heavy weapon. I can agree that this weapon is overpowered and this is a problem. Just limit it.

According to this reason airstrikes shouldnt be heavy weapons either tho Tongue
#9
Like it has already been said a good number of times, the only situation where throwing molotovs at spawn is a problem is on goldrush on axis 2nd spawn ...
But if you think about it it really only becomes a problem (for axis) when teams are uneven. Tbh I see no reason to change the rules concerning a weapon that is only situationally OP

Better fix some ND admin's ego concerning their score and their own fun, it would pretty much solve the problem :

(I don't mean to attack anyone figuring on this screenshot or change the topic's subject, just saying my opinion about this and providing an example to mark my words, this is not a complaint)

[Image: A3boWPnTQrq_wiyO3vmXsQ.png]
[Image: h9QO84a.png]
#10
(18-11-2017, 11:17 AM)Sky Wrote: Tbh I see no reason to change the rules concerning a weapon that is only situationally OP

Exactly this, for example it's also OP in the small corridors in Battery which isn't even heavy spawnkill area.


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