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Heavy spawn kill rule (archived by Antho) - Printable Version

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Heavy spawn kill rule (archived by Antho) - Schaapje - 22-02-2013

To all ND members and guests of our server.

Lately we are getting some complaints that can be related to our heavy spawn kill policy. First of all, what is heavy spawn killing exactly? Well, heavy spawn-killing (heavy sk from now on) is the act of using heavy weapons (soldier weapons) and artillery strikes in some predetermined areas close to spawns. Secondly, splash damage is also not allowed in these areas (splash damage is the damage a weapon does in a small area around the place of impact)

Be aware that you CAN use heavy weapons/arty in captureable spwans at all times.

The following pictures show the different areas where heavy sk is not allowed. Red means that you can not use heavy weaponry/arty and Green shows the spots from where it is allowed to use heavy weapons again.


Battery

[Image: baterryaxisspawn2.png]

[Image: batteryalliedspawn1.png]

[Image: batteryalliedspawn2.png]

[Image: batteryaxisspawn.png]

Fuel Dump

[Image: fueldumpalliedspawn.png]

[Image: fueldumpaxisspawn.png]

Gold Rush

[Image: goldrushalliedspawn1.png]

[Image: goldrushalliedspawn2.png]

[Image: goldrushalliedspawn3.png]

[Image: goldrushalliedspawn4.png]

[Image: goldrushaxisspawn.png]

Oasis

[Image: oasis1stalliedspawn.png]

[Image: oasis2ndalliedspawn.png]

[Image: oasisaxisspawn.png]

[Image: oasisaxisspawn2.png]

Radar

[Image: radarspawnkill.png]

[Image: radarspawnkill2.png]

[Image: radarspawnkill3.png]

[Image: radarspawnkill4.png]

[Image: radarspawnkill5.png]

[Image: radarspawnkill6.png]

Railgun

[Image: railgunspawnkill.png]

[Image: railgunspawnkill3.png]

[Image: railgunspawnkill1.png]

[Image: railgunspawnkill2.png]

Special thanks to sky for taking and editing the screenshots


RE: Heavy spawn kill rule - Makez - 22-02-2013

In Radar, after the wall is blown and allies got the bunker I see many people whining of "I cannot get out of spawn", it's not really a problem when they can still use the first spawn (villa) and then attack in backs of axis who are camping the bunker doors. Nice post anyways, thanks schaapje Smile


RE: Heavy spawn kill rule - Schaapje - 22-02-2013

Now the post is complete Smile once again special thanks to sky.


RE: Heavy spawn kill rule - D@rk - 22-02-2013

Well done, great job, this should clear up alot.


RE: Heavy spawn kill rule - Narko - 22-02-2013

Well those pics are very nice, Good job! Wink
I hope this is clear now for Guests/members Wink


RE: Heavy spawn kill rule - Blood Berserker - 22-02-2013

dont u guys think that the sk area on fueldump at the dump spawn is to big?


RE: Heavy spawn kill rule - Destroy666 - 22-02-2013

(22-02-2013, 10:32 PM)Blood Berserker Wrote: dont u guys think that the sk area on fueldump at the dump spawn is to big?

Agree on that. At least few Axis camp in the red spot behind gate. Far away from spawn.


RE: Heavy spawn kill rule - APPELSTROOP - 22-02-2013

on every map the sk area is way too big


RE: Heavy spawn kill rule - Drakenjager - 22-02-2013

(22-02-2013, 10:40 PM)APPELSTROOP Wrote: on every map the sk area is way too big

Indeed, some spawns have 3 sides and even a second spawn...


RE: Heavy spawn kill rule - SpeeD '/L1ghT ' - 25-02-2013

Well splash damage is like granade, molotov etc?