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Heavy spawn kill rule (archived by Antho)
#21
Imo, at goldrush there should be also marked in red the second exit area, because now it only complicates this rule and many guests maybe confused what's right and what's not.
#22
So it should be no ambiguity.
THx
[Image: 2rq0hzm.jpg]
#23
(12-07-2013, 01:52 PM)ocean Wrote: Imo, at goldrush there should be also marked in red the second exit area, because now it only complicates this rule and many guests maybe confused what's right and what's not.

[Image: goldrushalliedspawn4.png]

You mean this one?
#24
umm i don't know about the batterys 4th picture, the axis are camping there how're we supposed to get passed? just run an shout yolo and see if i survive? that's bit bad if you ask me.
[Image: xn7053.jpg]
[Image: 2upddoi.jpg]
Thx chasin Smile
[Image: 969086_170491829804194_1332529541_n.jpg]
In and out.
Kind regards Smile


#25
Um. With Light weapons?

Joris
[Image: signai.jpg]
#26
oh damn, lol my bad really.
forgot the topic name ... dumb me.
thanks joris.
[Image: xn7053.jpg]
[Image: 2upddoi.jpg]
Thx chasin Smile
[Image: 969086_170491829804194_1332529541_n.jpg]
In and out.
Kind regards Smile


#27
Yep, light weapons are just fine.
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
#28
gotta question about the garage at fueldump. when the allies have constructed their command post... is there a no sk-area around the garage?
[Image: spawnprotection_fueldump_3.jpg]


greets,
wolf
#29
No, that's allowed, since it is technichally capturable. Think the CP as the flag.

[Image: 76561198043822433.png]

#30
thank you!


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