Join us on our TWC Discord channel

Thread Rating:
  • 3 Vote(s) - 2.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Heavy spawn kill rule (archived by Antho)
#1
To all ND members and guests of our server.

Lately we are getting some complaints that can be related to our heavy spawn kill policy. First of all, what is heavy spawn killing exactly? Well, heavy spawn-killing (heavy sk from now on) is the act of using heavy weapons (soldier weapons) and artillery strikes in some predetermined areas close to spawns. Secondly, splash damage is also not allowed in these areas (splash damage is the damage a weapon does in a small area around the place of impact)

Be aware that you CAN use heavy weapons/arty in captureable spwans at all times.

The following pictures show the different areas where heavy sk is not allowed. Red means that you can not use heavy weaponry/arty and Green shows the spots from where it is allowed to use heavy weapons again.


Battery

[Image: baterryaxisspawn2.png]

[Image: batteryalliedspawn1.png]

[Image: batteryalliedspawn2.png]

[Image: batteryaxisspawn.png]

Fuel Dump

[Image: fueldumpalliedspawn.png]

[Image: fueldumpaxisspawn.png]

Gold Rush

[Image: goldrushalliedspawn1.png]

[Image: goldrushalliedspawn2.png]

[Image: goldrushalliedspawn3.png]

[Image: goldrushalliedspawn4.png]

[Image: goldrushaxisspawn.png]

Oasis

[Image: oasis1stalliedspawn.png]

[Image: oasis2ndalliedspawn.png]

[Image: oasisaxisspawn.png]

[Image: oasisaxisspawn2.png]

Radar

[Image: radarspawnkill.png]

[Image: radarspawnkill2.png]

[Image: radarspawnkill3.png]

[Image: radarspawnkill4.png]

[Image: radarspawnkill5.png]

[Image: radarspawnkill6.png]

Railgun

[Image: railgunspawnkill.png]

[Image: railgunspawnkill3.png]

[Image: railgunspawnkill1.png]

[Image: railgunspawnkill2.png]

Special thanks to sky for taking and editing the screenshots
[Image: 25u3y4h.png] [Image: _47541490_berniesheep282copy-1.jpg]
#2
In Radar, after the wall is blown and allies got the bunker I see many people whining of "I cannot get out of spawn", it's not really a problem when they can still use the first spawn (villa) and then attack in backs of axis who are camping the bunker doors. Nice post anyways, thanks schaapje Smile
[Image: 294pj5z.png]
[Image: 2cptgfa.png]
#3
Now the post is complete Smile once again special thanks to sky.
[Image: 25u3y4h.png] [Image: _47541490_berniesheep282copy-1.jpg]
#4
Well done, great job, this should clear up alot.
[Image: ?n5CklNZ.webp,UXfnZPh.webp]
#5
Well those pics are very nice, Good job! Wink
I hope this is clear now for Guests/members Wink
[Image: gciU2j8.png]
[Image: dhcz12O.png]
---------------------------------------------------------------
|TWC| Supporter
---------------------------------------------------------------
"ETPro Wannabe"
Contact me: Steam | Private message | Discord nage#2534






#6
dont u guys think that the sk area on fueldump at the dump spawn is to big?
#7
(22-02-2013, 10:32 PM)Blood Berserker Wrote: dont u guys think that the sk area on fueldump at the dump spawn is to big?

Agree on that. At least few Axis camp in the red spot behind gate. Far away from spawn.
Spoiler[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]<object classid="clsidBiggrin27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="500" height="300">
<param name="movie" value="http://z0r.de/L/z0r-de_3068.swf" />
<param name="quality" value="high" />
<embed src="http://z0r.de/L/z0r-de_3068.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="300"></embed>
</object>
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
#8
on every map the sk area is way too big
#9
(22-02-2013, 10:40 PM)APPELSTROOP Wrote: on every map the sk area is way too big

Indeed, some spawns have 3 sides and even a second spawn...
#10
Well splash damage is like granade, molotov etc?
[Image: 2j3nsqe.png]
By : Turboapina
[Image: 2ch5m4l.jpg]

New nick!!! : -TWC|L1ghT '|TWC-


Possibly Related Threads…
Thread Author Replies Views Last Post
  -TWC|Snowman self-kill complaint. (archived by $4m4el) Asdervbn 10 2,510 13-02-2020, 08:31 PM
Last Post: $4m4el
  POLL: Should Molotov be considered a heavy spawnkilling weapon? (archived by $4m4el) Fury 24 11,309 20-11-2017, 08:41 PM
Last Post: Vicky
  Why is molotov cocktail not a heavy sk weapon? (archived by $4m4el) Fury 39 14,535 11-11-2017, 08:13 AM
Last Post: 2rk'ich.
  VOTE: Molotov cocktail heavy sk weapon? (archived by $4m4el) Fury 0 1,273 09-11-2017, 07:23 PM
Last Post: Fury
  BMWe36 rule breaker (archived by NightFall) Mutter Theresa 7 2,878 24-06-2016, 01:15 PM
Last Post: Kindral*

Forum Jump:


Users browsing this thread: