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No Download Few Ideas for the server. (archived by Veli)
#1
Well I decided to make the topic so that I put all my ideas forward related to ND server.I apologize if any of these were already suggested.


1)PANZER BUG AND CHARGE TIME

Ok so if you played with panzer then you must be knowing theres a bug.After firing the 1st panza then clicking rapidly then u fire 2nd panza and by that time the charge for the 3rd panza would be filled.Its becomes to annoying if you would ask me.And moreover panza shouldn't be allowed unless it's 6o6(idk if there is a way to do that).

I also suggest to increase the charge time for it and if possible then give him the maximum amount of panzer bullets to 3 and starting ammo to 1 instead of 2.

2)RESPAWN TIME DIFFERENCE

Currently the respawn time for allied is around 9 sec , for axis 13 sec.The difference is 4 sec which seems a bit ok to a certain extend but when it becomes 10o10 it becomes too tough unless the Axis team is too dumb.I suggest making the difference 8 seconds.

3)CV OPS CHANGING TO PRIMARY WEAPON AFTER EXPLODING SATCHEL

Well that explains everything , after u destroy cp then it would come in handy if an enemy pops up suddenly.

4)FLAME THROWER AND MG LIMIT

I suggest limiting the flamethrower and mg limit to 1 so as to force players to do team work by becoming medic/engineer/field ops.(Is there a certain limit or sth like engineer's rifle ?)

5)Reducing mines limit/Increasing the cv ops exploring mines

Well the current limiti is 20 , I believe we should reduce it to 15.
Or we could increase the cv ops exploring mines capacity but this one is technically impossible in case the mine is planted by lvl 5 engi.So I suggest reducing the mines limit.

6)(OPTIONAL) DISABLING DOUBLE JUMP

Well it was just yesterday that a lot of people were wall jumping fuel dump and there wasn't any admin who could !splat.So I suggest just disabling the double jump would solve it and the trick planting in siwa.
But making such a big change as this might affect activity so its upto the supremes to discuss.

Regards,
-TWC|Axel|GEN

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#2
(25-06-2014, 11:15 AM)Axel Wrote: Well I decided to make the topic so that I put all my ideas forward related to ND server.I apologize if any of these were already suggested.


1)PANZER BUG AND CHARGE TIME

Ok so if you played with panzer then you must be knowing theres a bug.After firing the 1st panza then clicking rapidly then u fire 2nd panza and by that time the charge for the 3rd panza would be filled.Its becomes to annoying if you would ask me.And moreover panza shouldn't be allowed unless it's 6o6(idk if there is a way to do that).

I also suggest to increase the charge time for it and if possible then give him the maximum amount of panzer bullets to 3 and starting ammo to 1 instead of 2.

Lol didn't even know this bug, but we already discussed about panza a lot of times. We should just keep it as it is now.

2)RESPAWN TIME DIFFERENCE

Currently the respawn time for allied is around 9 sec , for axis 13 sec.The difference is 4 sec which seems a bit ok to a certain extend but when it becomes 10o10 it becomes too tough unless the Axis team is too dumb.I suggest making the difference 8 seconds.

This is changed not long ago. in my oppinion the adjustment is great, I think if we make the spawn time even longer people will leave. especially the rambo meds I think.

3)CV OPS CHANGING TO PRIMARY WEAPON AFTER EXPLODING SATCHEL

Well that explains everything , after u destroy cp then it would come in handy if an enemy pops up suddenly.

This is just part of the gameplay, you could also throw the satchel, hide somewhere and then blow up the cp.

4)FLAME THROWER AND MG LIMIT

I suggest limiting the flamethrower and mg limit to 1 so as to force players to do team work by becoming medic/engineer/field ops.(Is there a certain limit or sth like engineer's rifle ?)

This part is also discussed and only in Oasis the multiple mg's on axis side are irritating. almost no1 use the flamethrower so that eigther won't be a problem.
Also there is a limit on the engineer's rifle. I dunno the exact ammount, but i'm sure someone could give you the awnser


5)Reducing mines limit/Increasing the cv ops exploring mines

Well the current limiti is 20 , I believe we should reduce it to 15.
Or we could increase the cv ops exploring mines capacity but this one is technically impossible in case the mine is planted by lvl 5 engi.So I suggest reducing the mines limit.

This is also a know suggestion, but for the moment it's still 20 mines.

6)(OPTIONAL) DISABLING DOUBLE JUMP

Well it was just yesterday that a lot of people were wall jumping fuel dump and there wasn't any admin who could !splat.So I suggest just disabling the double jump would solve it and the trick planting in siwa.
But making such a big change as this might affect activity so its upto the supremes to discuss.

If you want no dubble jump just play in TWC|Allstar. evryone is so used to it, that we can't change it. offcourse the trickjumping/planting won't happen anymore, but we have to keep an eye on this.


Hope this clear some situations.
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#2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)

#3
As seldom as I play there, everything seems to be ok.
Server is doing fine with around 30 people daily, so why to change anything, what isnt needed to?

Do not reduce anything, do not change anything.
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#4
(25-06-2014, 02:54 PM)Clysma Wrote: Do not reduce anything, do not change anything.

+1
#5
There has been alot (!!!) of thought about the ND settings. Tempering with them isnt always wise. Not even to see how things work.
We can't change bug without rewriting the game or mod. So that aint gonna happen.
Stil I think its great that you speak your mind and think about how to make TWC even better.
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#6
There can be 3 rifle grenade launcher per team , before it was 4 .
#7
(25-06-2014, 11:15 AM)Axel Wrote: Well I decided to make the topic so that I put all my ideas forward related to ND server.I apologize if any of these were already suggested.


1)PANZER BUG AND CHARGE TIME

Ok so if you played with panzer then you must be knowing theres a bug.After firing the 1st panza then clicking rapidly then u fire 2nd panza and by that time the charge for the 3rd panza would be filled.Its becomes to annoying if you would ask me.And moreover panza shouldn't be allowed unless it's 6o6(idk if there is a way to do that).

I also suggest to increase the charge time for it and if possible then give him the maximum amount of panzer bullets to 3 and starting ammo to 1 instead of 2.

2)RESPAWN TIME DIFFERENCE

Currently the respawn time for allied is around 9 sec , for axis 13 sec.The difference is 4 sec which seems a bit ok to a certain extend but when it becomes 10o10 it becomes too tough unless the Axis team is too dumb.I suggest making the difference 8 seconds.

3)CV OPS CHANGING TO PRIMARY WEAPON AFTER EXPLODING SATCHEL

Well that explains everything , after u destroy cp then it would come in handy if an enemy pops up suddenly.

4)FLAME THROWER AND MG LIMIT

I suggest limiting the flamethrower and mg limit to 1 so as to force players to do team work by becoming medic/engineer/field ops.(Is there a certain limit or sth like engineer's rifle ?)

5)Reducing mines limit/Increasing the cv ops exploring mines

Well the current limiti is 20 , I believe we should reduce it to 15.
Or we could increase the cv ops exploring mines capacity but this one is technically impossible in case the mine is planted by lvl 5 engi.So I suggest reducing the mines limit.

6)(OPTIONAL) DISABLING DOUBLE JUMP

Well it was just yesterday that a lot of people were wall jumping fuel dump and there wasn't any admin who could !splat.So I suggest just disabling the double jump would solve it and the trick planting in siwa.
But making such a big change as this might affect activity so its upto the supremes to discuss.


1st thing: you are saying it wrong, the bug is that when you shot your 1st panzer shell if you rapidly click to shoot the 2nd it will shoot without the charging and that is the bug. Not the recharge bar thats just a setting.

2nd: i agree the spawn timers should be changed cause when having a full server it gets just a frag server since nobody can do obj cause of the respawn timers. ideal would be 10-20 15-25. Its possible to make a script that execs itself in the amount of players is playing.
example 1st script is for -12 players for having 10-15 respawn time when there are 12+ players another script will be executed on next map to change timers to 10-20 or 15-25 to enhance objective gameplay.

3rd: the cvops thing is in jaymod, you can make a script yourself ingame but that will count for all classes for example bind 6 weaponbank 6;+attack;-attack;wait 2;+attack;-attack;weaponbank 3

4th: yup maths is right, according to my old backup of ND could be changed tho team_maxGrenLaunchers "3".
i would leave the settings like this they are good, if we put more limitations on the server guests might quit playing here.

5th: a Cvops can spot all mines but if a lvl 5 engi planted them it takes a little more to spot them. tho for me the settings is fine.

6th: like silencer said wanna play without you need to go allstars or an ETpro server, and technically its almost unpossible to walljump in fuel dump since all those block scripts are installed(altho i know how to bypass on the roof Biggrin)
#8
Well, I know some polish NQ servers. There is a mod, that cvt ops can hold every weapon. Is it possible in Jaymod?
#9
maybe with a script it might be possible but i doubt it, never heard of a jaymod script that it makes giving cvops access to all weapons, altho sniper had one in glider so that they could construct objectives.
#10
(02-07-2014, 03:30 AM)Chuck Wrote:
(25-06-2014, 11:15 AM)Axel Wrote: -snip-
3rd: the cvops thing is in jaymod, you can make a script yourself ingame but that will count for all classes for example bind 6 weaponbank 6;+attack;-attack;wait 2;+attack;-attack;weaponbank 3

I'm not sure if it is available in Jaymod, but if I recall correctly, it is possible in ETPub to create autoexec cfgs per class.

(02-07-2014, 03:58 PM)Chuck Wrote: maybe with a script it might be possible but i doubt it, never heard of a jaymod script that it makes giving cvops access to all weapons, altho sniper had one in glider so that they could construct objectives.

The one with the pliers is omniengi. It might be possible with all weapons but you'd have to check for covert ops (or assign double weapons to everyone?).
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