02-07-2014, 08:16 PM
it might be possible with a script like Chuck said, but other than that it's probably impossible
|
No Download Few Ideas for the server. (archived by Veli)
|
|
02-07-2014, 08:16 PM
it might be possible with a script like Chuck said, but other than that it's probably impossible
02-07-2014, 09:40 PM
You know, it's like Cvt ops is taking for example thomson, and loosing sten. He can't have to weapons.
Also, he can't take allied panzerfaust, if one axis soldiers is holding panza too (one panza per team rule).
03-07-2014, 12:57 PM
uhm..well i never said anything about cv ops handling thompson but i don't think its a good idea.
ok so thanks for the replies , so i believe only the spawn timer thing is the legit one.
Regards,
-TWC|Axel|GEN ![]() ![]() ![]() ![]() ![]() Made by Chunk/.FD#iSuck.
03-07-2014, 06:59 PM
dukajek; i'm pretty sure it's not possible on jaymod (someone can correct me on this if I'm wrong), as jaymod doesn't have that feature like NQ and Silent does.
04-07-2014, 05:25 AM
I agree with you guys and don't think these changes are inevitably necessary, except for the limitation of MG's / flamethrowers. As Silencer already said, it is mostly being used in Oasis, when Axis block both paths of Allies by placing MG's in the tunnel and at the main path. But, recently I also noticed it being used in Gold Rush, where Axis had two MG's on the bridge and thereby making it very hard to come nearer for Allies, even more so if the tank, too, is still on the bridge. This happened not only once, but at least on two different days.
I mean, even if it's not such a big and highly recurrent problem, why don't we simply reduce the amount of MG'S per team to 1, so as to avoid situations like I mentioned above? If it's really so uncommon, there will neither be many people complaining about it, if it gets changed.
04-07-2014, 12:28 PM
(04-07-2014, 05:25 AM)Storch Wrote: I agree with you guys and don't think these changes are inevitably necessary, except for the limitation of MG's / flamethrowers. As Silencer already said, it is mostly being used in Oasis, when Axis block both paths of Allies by placing MG's in the tunnel and at the main path. But, recently I also noticed it being used in Gold Rush, where Axis had two MG's on the bridge and thereby making it very hard to come nearer for Allies, even more so if the tank, too, is still on the bridge. This happened not only once, but at least on two different days. Could also specifically just reduce them on both goldrush and oasis, rather than 1 on all maps.
05-07-2014, 09:24 AM
(04-07-2014, 12:28 PM)Antho Wrote: Could also specifically just reduce them on both goldrush and oasis, rather than 1 on all maps. Well yeah that would be perfect I guess, though I don't see why people would use 2 mg's in other maps anyway, so it wouldn't make much of a difference to limit it on all maps. But if it's just for the sake of having less rescrictions in general, then sure those 2 maps would be sufficient.
20-07-2014, 08:57 PM
Spawn times are now 15 for axis and 9 for allies?
It sounds good, but I played today and allies won EVERY TIME This really weakens the axis team and leaves them with no chance I hope my eyes weren't betraying and the spawn times I said were correct, but axis just can't fight back We should find a fine balance between weighing the game for axis or allies, so it will be fair for both teams I suggest 14 and 10 maybe? idk Oh, and why were votes removed? Couldn't find them anymore and I think they were more useful than harmful Sure, some people may spam with it, but is it really that bad? Consider these ideas and encourage fair play
![]()
|
|
« Next Oldest | Next Newest »
|
| Possibly Related Threads… | |||||
| Thread | Author | Replies | Views | Last Post | |
| Event server stuff (archived by |Warden) | |Warden | 3 | 1,872 |
29-05-2021, 08:50 PM Last Post: |Warden |
|
| Da' SW Server updates (archived by oslslasher) | Mimus | 14 | 6,193 |
19-04-2021, 11:42 AM Last Post: |Warden |
|
|
|
Update regarding Eng only in TJ server (archived by HeXomega) | LouLou | 0 | 1,773 |
27-11-2019, 04:06 PM Last Post: LouLou |
| aimbotter on HS server (archived by $4m4el) | Lanttu | 1 | 1,793 |
01-11-2019, 08:17 PM Last Post: Nirv |
|
| Trickjump Temporary server (archived by _raven.:)) | AeGon | 2 | 1,943 |
23-06-2019, 10:18 AM Last Post: Echo. |
|