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Heavy spawn kill rule (archived by Antho)
#11
(25-02-2013, 09:09 PM)/L1ghT Wrote: Well splash damage is like granade, molotov etc?

Yes, those do deal splas damage, but arent consider as heavy weapons, so dealing splash damage with those is allowed. (Dont sure if you meant that)

Anyways Battery, Allies' first spawn all the lake is sk? Have been discussed, you are not allowed to heavy weapon kill snipers which are sniping on top of the rock? Is this still true?
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
#12
Wink 
Nice job. I like it! But... Tongue
Few spowns are unfair. Here is only my sugestion. This areas are too big. Really too big.
There is no way to win if enemy have huge spown are where is camping and have too short spown time.
[Image: goldrushaxisspawn.png]
[Image: fueldumpaxisspawn.png]
If on this map in axis spown are camp panzer mg42 and flame with short respown time allies have no chance do go. Axis fight all the time in spown area...too big spown.
[Image: batteryaxisspawn.png]
[Image: baterryaxisspawn2.png]
#13
I agree with the goldrush and fuel dump ones. I'll ask sky to edit some parts of it Smile
[Image: 25u3y4h.png] [Image: _47541490_berniesheep282copy-1.jpg]
#14
Kinda agree with kruk, but if you are going to change/edit them again, make it s happen fast.

When members/visitors get used to those areas and they just suddenly get smaller, we need again to tell em where are the updated areas going again.

Anyone dont take this offensive, but in my opinion rules (especially these wj/sk rules) change too fast, which is causing confusion to some members and visitors.
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
#15
I think for second axis' spawn area in goldrush splash kill should be forbidden cause often when you go out of this s spawn many nade or molotov are throw and you can go out its boring..
Then I think for radar when the wall is blown if the allies go out of the bunker where is the truck if you sk with nade or molotov it should be not allowed
It's just my suggestions Biggrin
#16
Grenade and molotov sk is allowed, they're not heavy weapons. Disallowing them would cause huge mess.
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#17
Yes I became aware, sky explaint me that it's not heavy so my reply is useless xD
#18
Updated: Changed the fueldump and gold rush one a little bitSmile

Thanks to sky once again.
[Image: 25u3y4h.png] [Image: _47541490_berniesheep282copy-1.jpg]
#19
molos and nades should count as heavy weapons imo, since they can easy kill 1 or even more guys with one 'shot'
#20
They give XP in light weapons skill (nades atleast, molos are unlocked with light weapons level), and it would create such a mess cause it has always been allowed,
Also on other servers with heavy sk rules they aren't counted as heavy.
[Image: h9QO84a.png]


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