Posts: 996
Threads: 39
Joined: Feb 2012
Reputation:
59
Kinda agree with kruk, but if you are going to change/edit them again, make it s happen fast.
When members/visitors get used to those areas and they just suddenly get smaller, we need again to tell em where are the updated areas going again.
Anyone dont take this offensive, but in my opinion rules (especially these wj/sk rules) change too fast, which is causing confusion to some members and visitors.
"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
Posts: 1,091
Threads: 58
Joined: Feb 2012
Reputation:
71
Grenade and molotov sk is allowed, they're not heavy weapons. Disallowing them would cause huge mess.
Spoiler
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Posts: 109
Threads: 13
Joined: Jan 2013
Reputation:
39
Yes I became aware, sky explaint me that it's not heavy so my reply is useless xD
molos and nades should count as heavy weapons imo, since they can easy kill 1 or even more guys with one 'shot'
Posts: 2,339
Threads: 39
Joined: Jun 2012
Reputation:
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They give XP in light weapons skill (nades atleast, molos are unlocked with light weapons level), and it would create such a mess cause it has always been allowed,
Also on other servers with heavy sk rules they aren't counted as heavy.