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Closing Sniper
#51
(24-04-2017, 08:55 AM)Mimus Wrote: We already do have an Etpro Server, even though its not public. Is there so much of a difference concerning gamestyle if its made public, or is it just so that more people "could" connect? I know we have a few people who like playing Etpro, but all the times I have seen people hype about it and setting up teams and training times it was over very soon because either they lost interested or couldnt organize themselves or had fights etc.
Is Etpro something that needs a memberbase? How does a public Etpro server work? Is it needed that we have strict teams and training times or can eptro be played more casually? And most importantly, are all the people who voted for etpro (and ofc also the ones who like it but gave their main vote to sth else) up for playing a SHITTON of Etpro Public for the sake of getting the server active even though there might be little activity for quite some time?

An etpro server has to be active to succeed, it's no fun to play against bots all day.

It could and should be played casually. It doesn't even have to be etPro, Kornie described perfectly how such server could work out http://board.twcclan.org/thread-7371-pos...#pid159337. It is more about not having the crazy mods, double jumping etc. and playing more maps than the current cycle of ND, like supply depot, adlernest,...


(24-04-2017, 08:55 AM)Mimus Wrote: Now about the winner, Hide and Seek. We already recently had something similar to the H&S experience, the infected mod server on christmas. Ive seen quite some people take a liking even though activity decreased again about 1 or 2 months after christmas. That might be due to the lack of advertisment, admins and especially due to the fact that infected tends to crash often.
The first question is, do you people want infected mod or H&S? If its infected, we will look into the mod itself and try to fix the crash-problem or at the very least reduce it. Ofc we would not have it in the christmas-version either all the time. Does H&S need a memberbase? Is it doable to put bots in that actually play? If not, how do we make a server active that needs actual players in order to be playable? Are you people who voted for H&S (and again also the ones who like it but did not give their main vote to H&S) up for meeting in the server, even though lowly populated, for a long time until its running by itself kind of?

A 'large' memberbase isn't needed for a HnS server as cheating etc. will be rarely an issue. I guess it will be kinda similar to the Trickjump server.

Bots won't add anything to the game as long as they cannot trickjump. But you don't need many players to play HnS which is a big advantage as to a public EtPro server. HnS can be really fun with 2 players only, it can even be fun alone if you just want to practice trickjumping, but yeah of course, it is the most with a lot of people.

I think that it will be difficult to create a 'hardcore' HnS community in the long term, but it might not needed. People will come and go when there are at least 1 or 2 people in the server as long as it is advertised, plus it is a great mod for events and and community meetings.
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#52
If u guys decide to make a hide and seek server i promise to play on it every free second of my life.
ill even invite a large number of players since i know people who love hns, u should also know that im ready to become a member of that server the first moment when it will be available.
i think the server would work out very good with this community cuz there are 0 servers with that mod and people who would actualy like to play it would be highly interested in joining
-TWC|Hide'n'Seek


-TWCHrubY
Poke Poke Poke Poke
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#53
Hruby for Leader of HnS.
[Image: file.jpg]
[Image: 5589726.png]
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#54
(26-04-2017, 03:13 AM)Davu Wrote: Hruby for Leader of HnS.

+1
[Image: F6KreBG.jpg]
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#55
We already have the infected server still up, to me there isn't any big difference between that and HnS, both have the same concept and with the etpro server just an idea took a while to think of, why not take the password off?
[Image: k2.png]
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#56
(03-05-2017, 11:57 AM)Kenny Wrote: We already have the infected server still up, to me there isn't any big difference between that and HnS, both have the same concept and with the etpro server just an idea took a while to think of, why not take the password off?

HnS and Infected are 2 totally different things.

HnS is mostly based on doing trickjumps , u have infinite sprint there , no guns , only allies have infinited ammo with a colt etc , in infected u have limited sprint , guns on allies and u can kill the infected , besides , hide and seek i'm quite sure is more preferred than infected.
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#57
Even so that server is still there, shouldn't be too much trouble to change that to HnS,
Sniper could be changed to something else. imo HnS won't last long, like every server people will say 'I will play there' etc in a months time I wonder how many people will be left, but lets say on the small possibilty it does go well how will the activity be kept? If this even happens that's another thing that will need to be thought about too unless ofc everyone will want to just play with friends etc
[Image: k2.png]
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#58
(24-04-2017, 08:55 AM)Mimus Wrote: Alright, we have this thread going for about a month now.

The clear winner so far with 17 votes is Hide'n'Seek/Infected, followed by Etpro/Public with 9 and NQ with 7.

So, thats the question we now need to answer in order to find out where to go with good ol' Ex-Sniper.

Lets go to a voting, and make things happen=]?
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#59
(25-05-2017, 09:57 AM)Robbert Wrote:
(24-04-2017, 08:55 AM)Mimus Wrote: Alright, we have this thread going for about a month now.

The clear winner so far with 17 votes is Hide'n'Seek/Infected, followed by Etpro/Public with 9 and NQ with 7.

So, thats the question we now need to answer in order to find out where to go with good ol' Ex-Sniper.

Lets go to a voting, and make things happen=]?

+1
[Image: 02pNskl.png]
Signature made by Mimus

Sky Wrote:Seems like a cool guy after all Tongue
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#60
Yesterday I was reading about the hitboxes of nitmod (I wanted to know why they implemented it like that, as it is on the Beginners server).

What I found is that nitmod implements hitboxes for each body part. This is completely different to the standard hitboxes (as shown in the figures in the spoiler).

Spoiler
[Image: shot0001.jpg]

[Image: realbody_0_stand.jpg]



In theory this should be better and work fine, because there could be different damage rates for hitting the arms, legs, main body etc. However in practice we all know it's very hard and frustrating to hit people on the Beginners server.

So when I was reading the cvars list of nitmod and I found following commands: http://etmods.net/nitmod_cvars.php

g_hitboxes
Controls new advanced animation linked players hitboxes (Bitflag).
0 : Disable, server use "standard" hitboxes + ETPro 'real head' and N!tmod 'real body' if enabled
1 : Enable server use animation linked player hitboxes
2 : Enable More precise hit detection, seems perfect for sniper servers, but awful for public servers...
4 : Experimental first detection, give first zone detect
8 : Use advanced detection order
16 : Players can avoid bullet impacts when they are behind a player who has just been revived (Default ET behavior) New since 2.2.1
Default: 0

g_realBody
Bitflag to control various body hitbox options.
Normal body hitbox is big compared to the player, so you can get bodyshots when you�re not aiming at a player's body.
Players will be slightly harder to hit with this feature enabled.
0 : Disable (Use ETPro style Hitboxes)
1 : Reduce body hitbox width
2 : body hitbox height lowered to shoulders
4 : Dead/Prone/Playdead hitboxes height lowered
8 : Crouch hitbox lowered to shoulders (a little more than ETPro)
Default: 0

I'm a complete newb in server setups etc and I don't know the current settings of the Beginners server.
But if I understand correctly, there exists, besides the nitmod hitboxes, also the standard ETPro hitboxes.

What if Beginners changes to the standard hitboxes. You would have a good server with
custom maps,
single jump,
good hitboxes,
active and friendly community,
+ nitmod allows a lot of customization and tweaking (like the current custom sounds etc.)
In this case, there won't be a need for a ETPub or ETpro server

If i'm totally wrong and misinterpreted the cvars, you can ignore this post
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