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Mapping is not dead yet
#41
(04-05-2020, 08:38 AM)DarKMyst Wrote: I would love to do it, but for some reason it is working against me. Every time I start to follow the training ( 2 bit tutorial ) I end up with a map slightly out of alignment and get leaks. ( don't know if you know what I mean? ) Maybe radiant is not precies enough or I make somewhere a mistake and don't know where it goes wrong. Must be me, because other people use the same programs.? I have enough time, but this is holding me back.

We will solve your problems together. Do you have Discord?
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#42
Okay okay... the new sniper maps will be available soon, but one of them is almost finished. This one is an upgraded map from 2009-10 (yeah, converted map). There are 0 portal rooms atm and I think I won't ruin the original conception, since this map contains a lot of details for leaning.

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#43
There is a "doc-runner" map for sniper server with basic textures and models (basic - I mean, I won't add new/custom stuff to my maps, because SW server will kick my butt again Sad ) If you are interested in something new, just let me know.

I really want to see new obj maps on SW/PW server, but I need your feedback (suggestions, tips and tricks etc.).
Parameters:
• size of the map (S / M / L / XL)
• atmosphere/layout (foggy, rainy, dark, bright, desert, snowy)
• number and type of objective(s) (flags / documents / dyna / escorting vechiles)
• details (hiding spots / open map for run n gun scenarios)
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#44
The last few days i tried again to do something in gkt radiant but i already fail to create a wall (despite instructions in my language)... i have successfully mastered the floor Biggrin. It's really cool what you can do and implement here!
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#45
(12-08-2020, 10:07 PM)SadNesS Wrote: The last few days i tried again to do something in gkt radiant but i already fail to create a wall (despite instructions in my language)... i have successfully mastered the floor Biggrin. It's really cool what you can do and implement here!

If you have any radiant related problem , just hit me on Discord and I will try to answer asap. It would be nice, if more ppl started building maps.
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#46
Okay Guys, it's time to announce the arrival of a new map...because...why not? Well, it's been a long time since I opened Radiant to build a new map, so I think I should post some screens about a brand new PW project.

A small (3072×4096) map designed for (4v4) panzer, shotgun, pistolwar, riflewar and normal game modes. Allies and axis have to build 2 ramps before constructing the neutral command post (main object). There are a lot of hidden, explosive, deadly and useful stuff to make the whole map enjoyable.

I was looking for a the perfect gravity and speed combo for this map, but I decided to make a simple cfg and activate "crazygravity with it".

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#47
Hey, I am working on a map and it's going to be finished soon. Here is the preview of it. It's rather dark at the moment, I will add more lights Smile Can't wait to finish it.

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҉Project server Activity

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#48
Looks epic keep up the good work!
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#49
New HS 1v1 maps will be available soon. This is the 1st one (about 50%):
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There will be some vehicles, crates, ammo packs, hidng spots etc etc etc.
+ it looks bigger than it is, however it's smaller than Fragmaze
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#50
what do i have to do to see the 3d view?

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