25-12-2017, 10:52 PM
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Mapping is not dead yet
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25-12-2017, 11:43 PM
Yeah, looks like really interesting. I am a chess addicted so this map is the best for me. Nice map!
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11-01-2020, 12:34 AM
Heya, I was in the mood of making a new map. While I was on work I had some ideas and this is what came to my mind:
![]() ![]() It's basically similar design to Fraglax with more medieval touch (Egypt era even). If you don't know how Fraglax looks like, it's really simple: each of the teams have theirown spawn house and they're connected with corridor on the sides and there is a big building-like object on the middle. New map is going to follow exact same proportions as the last one and the name Will probably be Fraglax 2 (part 2). I'm also working on some other map and I have nearly finished it, but it's giving me some errors which I cannot fix at this momemnt nor I have the skills to do it. Stay tuned! Cheers. ![]() ![]() ![]() ҉Project server Activity [/color]
11-01-2020, 01:58 PM
Oh nice, I didn't know you were into map making
Yes indeed 2bit has good tutorials, I rely on them since they're pretty simple and straight forward, it helped me a lot in the past. I haven't made any bot waypoints, but I'm eager to try it someday.
![]() ![]() ![]() ҉Project server Activity [/color]
30-01-2020, 01:51 AM
Hey Guys...I'd like to share u at least 2 pics about my new project called Gravity Rampage. It's a simple arena with teleports (3-3 / teams) and jumppads and some paltforms. The main part of the map is the gravity-switching script that makes the gameplay harder/more attractive. As u can see it's not a pro map...but ideal for PW.
![]() ![]() Textures, some entities and lightning need to be fixed so I keep s*****g with it :P
30-01-2020, 02:11 PM
Geez, what a huge work.
May I ask you to make a small tut on how decompile maps ? I actually can’t do it, like, it says the .map is broken. This would help me a lot ! Also keep it up. This is awesome.
30-01-2020, 06:39 PM
(30-01-2020, 02:11 PM)Echo. Wrote: Geez, what a huge work. Thank u dude ![]() Well...I use a "converter" to decompile bsp files to map files. Tbh. I used it only once on Win XP in the past, but it should work on upper versions of Windows. https://www.gamefront.com/games/return-t...decompiler Anyways...I prefer to restart that project (if it's not too complicated ofc.), because u can "upgrade" that certain map after getting some new experiences/ideas. The decision is up to u. I'm not a professional mapmaker, but I hope that link will be helpful.
Hello Everybody,
Some of you are already waiting for Warflag Arena edition. Let me show you the new face of that 11 years old map, which will be much better than the original one. I had to reload my mapping skills, since *our* maps are RTCW compatible. I am sure you will notice that, I was working with basic (pak0.pk3) textures, to avoid shader scripting :P I ned to fix the initial script and some other stuff, to make it playable, and PW supremes can upload it, if they want. ![]()
Okay Guys, let's see:
Warflag II interactive contetntsVisible: Secret rooms, explosives, flamethrower - mortar spawners, flag, CP, buttons - doors Invisible: Triggers (damage), clip, shooters Dwonload (04.05 -10.05)Download link Waypoint file is already in the pk3 file. If you would like to test the map alone, just put it into your etmain folder and enter /devmap Warflag_II in console. I've just finished the re-building, which took me 34 hours. To be honest, this is the most popular frag map from our old servers. I hope you'll enjoy it Sonner or later I'll start editing sniper maps, so SW will be 'reloaded'. I'll let players to suggest their ideas in connection with map design, size, style etc. U.i. I'm looking for people, who would build maps with me. It would be a real pleasure to keep mapping in a team again. Feel free to PM me if you want to be a part of the mapper group
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