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Jaymod Ideas and suggestions
Just a little idea from my side.
I like the map Pirates very much, but is it possible to extend the duration of the map. currently it's 15 minutes I thought, but maybe 20 would be better.
Always when I play Pirates I got the feeling we barely have time to do the objective. The map is finished before you know it.
Just take it into consideration.
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(15-10-2014, 03:08 PM)$!l3nc3r Wrote: Just a little idea from my side.
I like the map Pirates very much, but is it possible to extend the duration of the map. currently it's 15 minutes I thought, but maybe 20 would be better.
Always when I play Pirates I got the feeling we barely have time to do the objective. The map is finished before you know it.
Just take it into consideration.
I agree with $!l3nc3r Smile . 20 minutes would be better .
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#By Chasin#
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(15-10-2014, 03:28 PM)#hYtruz Wrote:
(15-10-2014, 03:08 PM)$!l3nc3r Wrote: Just a little idea from my side.
I like the map Pirates very much, but is it possible to extend the duration of the map. currently it's 15 minutes I thought, but maybe 20 would be better.
Always when I play Pirates I got the feeling we barely have time to do the objective. The map is finished before you know it.
Just take it into consideration.
I agree with $!l3nc3r Smile . 20 minutes would be better .

Crap forgot to do that >_>
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(15-10-2014, 07:35 AM)Storch Wrote:
(15-10-2014, 06:45 AM)led Wrote: What map is this about? Fuel dump?
If yes, then I think it's a good idea Biggrin

We were talking about Venice :P

In Fuel Dump that 'problem' doesn't occur anymore, since the tank just drives back into the garage.

Oh, Venice Biggrin

My answer stays the same, I think it's a good idea
OldtimerOldtimer
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Sounds like a great idea! A map should usually be 20-30 minutes so that the objective can be accomplished if the defending team is putting up a good fight.
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Basically I scripted the tank so no people could enter it once it had reached it's final position, players inside won't be kicked out however. That's why a loud "Incoming!" is announced, followed by a panzer shooting at the tank, killing the gunner.
What do you think?



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Imo if the tank reaches the final point player should be kicked out and tank would be destroyed automatically
or tank could go back to beginning of map
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(16-10-2014, 07:09 PM)$4m4el Wrote: Imo if the tank reaches the final point player should be kicked out and tank would be destroyed automatically
or tank could go back to beginning of map

Players can't be kicked out, that's the point. I can only block it off for anyone 'entering' it. Hence the panzerfaust missile killing anyone inside. So once it's bocked off and nobody can get in isn't it essentially the same?
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I wouldn't use the "incomming panzer"
Best option is the disable the tank. If that aint possible let the player use MG42 till he gets killed.
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I agree with djuki's idea, i think that could be implemented.
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