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Jaymod Ideas and suggestions
(14-10-2014, 12:57 AM)Moanraker Wrote:
(14-10-2014, 12:12 AM)Storch Wrote: Ma$ter suggested to me that we should try to disable the mg of the tank, once it reached it's final destination, I think that's a good idea to prevent camping a little bit on both sides.

Just stating: Disabling the MG is easy to script.
Decision is still up to Antho though.

I told some people too about this.
From my experience on this map, either the allies will never be able to get the objective (axis player with atleast a 15-20 kill streak using the mg) or rhe allies holding back the axis.

I would agree disabling the mg once it reached final destination.

And I found a bug while using the mg myself.
I was using the mg, but after a xp shuffle I got stuck inside the tank but still able to kill the enemys.
The only thing that was able to kill me was a molotov.
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I like that idea tooSmile
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sounds good
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(14-10-2014, 03:02 AM)iTim Wrote:
(14-10-2014, 12:57 AM)Moanraker Wrote:
(14-10-2014, 12:12 AM)Storch Wrote: Ma$ter suggested to me that we should try to disable the mg of the tank, once it reached it's final destination, I think that's a good idea to prevent camping a little bit on both sides.

Just stating: Disabling the MG is easy to script.
Decision is still up to Antho though.

I told some people too about this.

Oops, so maybe it was you who suggest that idea to me, not Ma$ter. I'm sorry :P
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(14-10-2014, 07:47 PM)Storch Wrote:
(14-10-2014, 03:02 AM)iTim Wrote:
(14-10-2014, 12:57 AM)Moanraker Wrote:
(14-10-2014, 12:12 AM)Storch Wrote: Ma$ter suggested to me that we should try to disable the mg of the tank, once it reached it's final destination, I think that's a good idea to prevent camping a little bit on both sides.

Just stating: Disabling the MG is easy to script.
Decision is still up to Antho though.

I told some people too about this.

Oops, so maybe it was you who suggest that idea to me, not Ma$ter. I'm sorry :P

I guess I suggested it indeed, no problemSmile
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Disabling the Mg on the tank sounds like a good idea, I've never seen it happen on a server but there is always a first time for something.
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What map is this about? Fuel dump?
If yes, then I think it's a good idea Biggrin
OldtimerOldtimer
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(15-10-2014, 06:45 AM)led Wrote: What map is this about? Fuel dump?
If yes, then I think it's a good idea Biggrin

We were talking about Venice :P

In Fuel Dump that 'problem' doesn't occur anymore, since the tank just drives back into the garage.
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(15-10-2014, 07:35 AM)Storch Wrote:
(15-10-2014, 06:45 AM)led Wrote: What map is this about? Fuel dump?
If yes, then I think it's a good idea Biggrin

We were talking about Venice :P

In Fuel Dump that 'problem' doesn't occur anymore, since the tank just drives back into the garage.

The MG is even disabled in the garage aswell.

I tried something for Venice and I'm just waiting for Antho's response.
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(14-10-2014, 09:03 PM)iTim Wrote:
(14-10-2014, 07:47 PM)Storch Wrote:
(14-10-2014, 03:02 AM)iTim Wrote:
(14-10-2014, 12:57 AM)Moanraker Wrote:
(14-10-2014, 12:12 AM)Storch Wrote: Ma$ter suggested to me that we should try to disable the mg of the tank, once it reached it's final destination, I think that's a good idea to prevent camping a little bit on both sides.

Just stating: Disabling the MG is easy to script.
Decision is still up to Antho though.

I told some people too about this.

Oops, so maybe it was you who suggest that idea to me, not Ma$ter. I'm sorry :P

I guess I suggested it indeed, no problemSmile
Indeed. I didn't Tongue but i fully agree with this idea.
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