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Jaymod Rules (including Heavy SK Areas)
#1
Question 
Official rules of the -TWC|No Download Server

All rules can be found here : https://board.twcclan.org/forum-186.html
Below you can read the rules that require clarification


#1. Heavy spawnkilling is not allowed, unless it is done at a capturable spawn point
- Weapons considered heavy are: Artillery, airstrikes, panzer, mortar, mg42 and flamethrower (Splash damage from these weapons in spawnareas is considered heavy spawnkilling too!)
- Be aware that you CAN use heavy weapons/arty in captureable spawns at all times. (i.e. spawn points with a flag or those that are changed through moving the tank)
- Usage of crew mgs and tankmgs in spawnareas is allowed and not considered heavy spawnkill (e.g. at the second Axis spawnpoint in Gold rush, Allied players may use the tank or MG to kill Axis players, even in spawn areas)

The following pictures show the different areas where heavy sk is not allowed. Red means that you can not use heavy weaponry/arty and Green shows the spots from where it is allowed to use heavy weapons again.


Battery
Spoiler
[Image: Battery-1.jpg]

[Image: Battery-2.jpg]

[Image: Battery-3.jpg]

[Image: Battery-4.jpg]

[Image: Battery-5.jpg]

Fueldump
Spoiler
[Image: Fuel-Dump-1.jpg]

[Image: wOC81rf.jpg]

[Image: Le17bN9.jpg]

Goldrush
Spoiler
[Image: Goldrush-1.jpg]

[Image: Goldrush-2.jpg]

[Image: Goldrush-3.jpg]

[Image: goldrushsk.jpg]

[Image: Goldrush-4.jpg]


Siwa Oasis
Spoiler
[Image: F5081aV.jpg]

[Image: Oasis-2.jpg]

[Image: 6o6kF9d.jpg]

[Image: hwOU1kd.jpg]

Radar
Spoiler
[Image: Radar-1.jpg]

[Image: Radar-2.jpg]

[Image: Radar-3.jpg]

[Image: Radar-4.jpg]

[Image: Radar-5.jpg]

[Image: Radar-6.jpg]

[Image: Radar-7.jpg]

Railgun
Spoiler
[Image: Railgun-1.jpg]

[Image: 85mbZkm.jpg]

[Image: Railgun-2.jpg]

[Image: Railgun-3.jpg]


Venice
Spoiler
[Image: BknkK9l.jpg]

[Image: AHdGb08.png]

[Image: mfchZ54.jpg]

[Image: SYBSJBY.jpg]

[Image: zFSnFp1.jpg]

[Image: VkFarS4.jpg]

Pirates
Spoiler
[Image: Pirates-1.jpg]

[Image: Pirates-2.jpg]

[Image: Pirates-3.jpg]

[Image: Pirates-4.jpg]

[Image: Pirates-5.jpg]

[Image: Pirates-6.jpg]


[/spoiler]
Marrakech
Spoiler
[Image: 1.jpg]

[Image: 1.png]

[Image: 2.png]

[Image: 3.png.html]

[Image: 3.png]

[Image: 04.jpg]

[Image: 3.jpg]

[Image: 4.png]

[Image: 5.png]

[Image: 02.jpg]


#2. Walljumping is not allowed

Fuel dump
Spoiler

[Image: kklcamk.jpg]

[Image: 32KDDiZ.jpg]

[Image: x0Q5wbF.jpg]

[Image: 6qNsCsd.jpg]



Marrakech
Spoiler

[Image: Yy0ZOY3.jpg]

[Image: KeskwnI.jpg]

[Image: MnmZzNK.jpg]



Pirates
Spoiler

[Image: O9oOuHd.jpg]

[Image: MlUWz9e.jpg]



Battery
Spoiler

[Image: gnbo1Sw.jpg]

The jump is allowed whenever the wooden ramp is build.



Oasis
Spoiler

[Image: oSh1tia.jpg]

[Image: PYxMy5I.jpg]




Venice
Spoiler

[Image: MPITD5e.jpg]




#3. Trickplanting is not allowed

Examples of trickplanting are:

- Dyna on stairs in Goldrush
- Or this:
Spoiler[Image: unknown.png]

- Dyna planted under the tank
- Dyna behind the Anti Tank Guns in Siwa Oasis
- Or in Fuel Dump at this place:
Spoiler[Image: TP-Fuel-Dump.jpg]

- Or these two spots in Venice:
Spoiler[Image: 2020-04-30-180738-venice.jpg]

Spoiler[Image: 2020-04-30-180831-venice.jpg]


#4. Balanced teams

When we talk about unbalanced teams it means +2 or +3 players (e.g. 8 Axis vs. 10 Allies.). In this situation an admin can choose two ways to solve this problem:

1) Move a player; Members should ALWAYS swap themselves first. If no member is available, a guest should be asked to swap.
2) Use !shuffle command (its recommended to use this option as a last resort)


#5. Selfkilling is not allowed

What is considered as selfkill in fight:

- Using /kill just before a panzer hits you
- A Soldier with panzer walks on a mine and vaporizes himself to avoid mine death
- Someone poisoned (blue syringe) throws a grenade/satchel to avoid the poison death


Ps : Sniper bind and 180 degrees turn script allowed


Updated 07/08/2021 By: Narko
[Image: pqkrMmU.png]


Official TWC discord chanlel https://discord.gg/7Pqz65z


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