27-10-2013, 10:32 AM
sure, ND is just ND, we can't upload any huge .pk3s cos its pointless, anyways those additional sounds turn the server into circus sometimes.
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ND Supreme
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Jaymod Ideas and suggestions
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27-10-2013, 10:32 AM
sure, ND is just ND, we can't upload any huge .pk3s cos its pointless, anyways those additional sounds turn the server into circus sometimes.
--------------- ND Supreme
27-10-2013, 03:35 PM
(27-10-2013, 01:17 AM)Chris Wrote:(27-10-2013, 12:58 AM)Joris Wrote: Uhm guys: You gotta download the game first, too.. So technically if you play the game, it's already not No Download... Idk if that even makes sense, but yeah.. I sometimes say non-logical things.. yeah
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27-10-2013, 04:08 PM
(This post was last modified: 27-10-2013, 04:09 PM by a TEAMMATE.)
(27-10-2013, 10:32 AM)ocean Wrote: sure, ND is just ND, we can't upload any huge .pk3s cos its pointless, anyways those additional sounds turn the server into circus sometimes. Agree... sounds ruin server atmosphere... i think there are better use for pk3
Hmm, ok! But you must know that it's uncomfortave to click "t", and write "drop" or "deploy some landmines" :/ There is huge chance, that enemy can kill me.
New idea : when we see a covert ops it's written 'ennemy in disguise' and i think it's again covert ops... In reality covert ops are not so good, only for sniper ! But when covert ops is hidden it's good. So my idea is that drop this 'ennemy in disguise' for everyone ! (better for maps like fueldump where covert ops is useful) Hmm. Good idea Bouh. And I have another. When I'm cvt ops, it's stupid, when enemy see something like "He's is enemy spy". Can we do something with it?
27-10-2013, 07:45 PM
(This post was last modified: 27-10-2013, 07:46 PM by a TEAMMATE.)
use a bind. in console (or add to autoexec.cfg):
bind F5 "vsay_team FTDeployLandmines" When you press F5 it says deploy landmines
27-10-2013, 11:05 PM
binds Dukajek, binds ... read about 'em via gogle please
--------------- ND Supreme
28-10-2013, 03:41 PM
Ok, thanks.
30-10-2013, 10:24 AM
(This post was last modified: 02-11-2013, 12:01 PM by a TEAMMATE.)
I will just post it here instead of making yet another thread.
Can we limit the machine guns to 1 per team? Yesterday we played on oasis with 20 players on each team and with mg, panzer, mortar, mines, gas and molotovs the allies just couldn't move... i think 1 mg for each team is enough. What you think? I also hope we can disable shotgun in the near future, if you are near an enemy 1 shot = 1 kill
30-10-2013, 10:29 AM
(30-10-2013, 10:24 AM)a TEAMMATE Wrote: I will just post it here instead of making yet another thread. No.
30-10-2013, 10:38 AM
the only weapons which should stay limited by number is Panza (ofc) and mortar. I'm not sure what are the current settings and limitation but 2 mortars per team max + 1 panza per team max. About mg - maybe 2 per team maximum.
I know m-97 is even more lame weapon than panza but its a WAR! Nobody says there's light life during war On other hand such weapon always give more chances to ppl who are just too weak to fight with smgs. I know the opinions are divided, but delicate modding always give a bit advance against the gameservers with pure standard cfg. Thanks to that our ND isnt overloaded with unnecessary additions, just right balanced (taking also under consideration mapscripts).
--------------- ND Supreme
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