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Jaymod Ideas and suggestions
(30-10-2013, 10:29 AM)Clysma Wrote:
(30-10-2013, 10:24 AM)a TEAMMATE Wrote: I will just post it here instead of making yet another thread.

Can we limit the machine guns to 1 per team? Yesterday we played on oasis with 20 players on each team and with mg, panzer, mortar, mines, gas and molotovs the allies just couldn't move... i think 1 mg for each team is enough. What you think?

I also hope we can disable shotgun in the near future, if you are near an enemy 1 shot = 1 kill Indifferent

No.
How I love replies like this Smile Smile Smile Smile Smile Did you train that together with Joris?

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Well I think M97 should not be removed. Sure it is a strong weapon, but it is quite easy to avoid getting hit by it and also the reloading takes ages with the M97. So that weapon has advantages and disadvantages, just like every other weapon as well.

I agree with limiting the MG to 1 though. As you said, when 2 MG's are used at the same time, in a rather close area it is impossible for the enemy to pass, which makes certain maps like Siwa Oasis even harder to win for Allies. I don't think the MG is that popular in other maps, so I guess it would not do much harm to anyone if we limited it to 1.
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I didnt justify my answer because I thought it was clear.

It is same if I suggested remove panzer because its too powerfull, '1 shot = 1 kill'
Thompson and MP40 are strong guns too, if you can use them, they can kill very fast too.

Everyone cant use shotgun like 1 shot would kill.

PS: Why someone even wants changes almost all the time to the servers? It is just confusing
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
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Ok no problem with shotgun.

But limit mgs to 1. Oasis it's unplayable with 30+ players this way.

It's not a big change?
[Image: dlnof9.jpg]
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But if you read Teammates suggestion again, you will see that it was not only about the M97 Shotgun.

Well these are just things that we notice while playing in the server, we want to make it even better. As you see, now we have a lot more people playing, which makes certain things different. The settings should somewhat be adapted to the current situation in the server. For instance, in a server with more people, the chance that 2 players chose the MG at the same time is higher than in a server with less people. Or take my command post suggestion in the other topic, with less people the map Seawall battery is easier for Allies, but now we have many many people so Allies need some 'help'.
Of course we can never make it perfect for everyone, that's obvious. But our aim is to have as much people in the server as possible right? We're reaching this aim for some minutes/hours these days, with around 40 people in ND. So we should adapt our settings to this amount of players, to keep them playing also for a longer time.
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I know, and I answered to them both but didnt justify the MG part.

If we reduce the amount of that weapon, where is all the fun anymore? The game turns too easy and it is easy to kill one MG man.
There isnt any challenge at all.

I rarely turn into problems with MG men. If you just do one simple plan and tactic how to kill them its fun. Its not only fun it is challenging and you actually need to think a little. I like it.

It only get boring and too easy if we reduce everything, if we erased panzer, there wouldnt be any need of tactic against it and so on.
If we reduced MGs there wouldnt be much challenge there, therefore the game only get boring.
So does the shotgun at that case, isnt even fun anymore if that get erased.
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
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Quote:If you just do one simple plan and tactic how to kill them its fun.
What tactic?

With 2 mg + 1 fdops you can easily defend main Old City routes (blue arrows) without even moving
[Image: WET_AttackAvenues.PNG]

then put some axis protecting water pump tunnel and it's impossible to get out...
[Image: WET_OasisWaterPump.PNG]

and even if you could, you would be then killed in 2 secs by artillery, mines, nades, molotovs or panza, as seen yesterday. Doesn't really matter how good are you when you can't move!
[Image: dlnof9.jpg]
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Tactic to avoid weapons and kill people and doing obj of course.
I get out many times in those situations.

Ps. Creating tactic and being good is different.
You can simply take mgs off by sniper and spot mines too if they exist. Then time your rush through air strike to old city wall's spawn: done.

Pps. What i understood about your las picture is that axis' player is defending allies' side of the tunnel at the start of the map? Why is that? Or did i understood the point wrong?
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
Reply
-I think machine guns is not powerful and no limit is better (when you see where is MG u can kill him easier). And it's very rare when 2 people take MG. And i prefer kill soldiers than medics ^^ ! And i never see a team with a tactic like yours teammate (however interesting tactis) !

-I speak again about my idea of COVERT OPS : REMOVE 'ennemy in disguise' and just place the name of the body he takes !

Have a nice day all
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there was no coming through limit should be set to 1

Grtz
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i have to back up bloodserker and Ateammate, i was in this match they're talking about and indeed the combination of mg's/artillery at the main tunnels & combination of a cvops spamming satchels at tunnel together with engr(rnade) was inpenetrable
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