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Jaymod Ideas and suggestions
Agree regarding spawn time :

axis should spawn every 23sec.
allies every 18sec.

Apart from railgun :

axis should spawn every 18sec.
allies every 23sec.

The thing is, if we put round numbers like 20s, people like me will figure out the spawn time (ie: 05-25-45) and actually SK by timing nades 1s before opponents spawn Biggrin

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Molotovs : idc
Mines : idc
Panzer : idc
M97 : idc
Nades/Rifle : idc
DOUBLE JUMP : I like single jump as well but meh. It's jaymod, people are slow and double jump help them to straf a little bit.

___

New maps :

et_ice is big enough for fuck sake.
frostbite is also big.
et_beach too if you disable mg42 in bunkers.
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(07-01-2016, 09:59 AM)$4m4el Wrote: leave panzer alone


They are lucky they didnt say anything about mg Smile

I agree with silencer, if we change anything it would be spawn time.
This is no download, we got 30+ ppl every day and as long as it stays this way i say the server is just fine
Me playing

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(07-01-2016, 01:01 AM)Sky Wrote:
(06-01-2016, 10:13 PM)Meagain Wrote: even im not a member there's my suggestions:

-restrict Panzerfaust unless there's atleast 12 players on each teams or disable it ( i h8 the same players with that same frking gun)
-more spawn time on some maps.. 20 secs atleast. 15 minimium (8sec respawn fest is MESS!)
-reduce damage of MOLOWTOVS. or take them out of the game
-Limit mines on some maps. (for tanks mines are great example)
-remove m97.. pointless gun
-REMOVE DOUBLE JUMP FOR GOD SAKE Biggrin
-maybe new maps to cycle? i mean some maps aren't made for large amount of players (ex oasis oh god that's horrible 14v14)
-Reduce limit of rifle-grenades. (4 should be good 8 is rifle nade spam heaven)
-i rly dunno the limits of the jaymod or the server but if the running or walking speed should be lowered ( optional )
-remove poison gas (hardly anyone uses it effectively)
-remove poison landmine ( cant say nothing more.. useless)
i dont know the limits of jaymod or the server still so if some of these my suggestions cant be changed its OK

well you're asking us the change the whole server, that might be a bit too much
actually i'm willing to discuss about those points you mentionned :
- restrict panzer usage based on number of players
- more spawn time

i know it's a bit radical , but i think this might improve the atmosphere of the server, since we have 1208394792 guests complaining against panzer
i suggest to limit panzer availability in the way that it could only be used when teams are 6v6 (like it is in beginners) this seems fair to me and 6v6 is further discussable because it's a fairly low number

next about spawn times, this is the matter that imo needs to change, they are WAY too low and advantage axis way too much, i would highly suggest to put them to 15 / 10 , 15 being the defending team, 10 being the attacking team (which are default 30/20 timers divided by two btw)
now this could only be applied to some maps for example : oasis, goldrush, battery (they are the maps where attacking teams are in disadvantage)

let's give this some thought guys Smile

well i dont think those would change much of server.. i am just taking points from players what ive seen complaining about and rly i dont see point of some of the weapons (ex poison gas,poison mines,m97, MOLOWTOVS)
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(07-01-2016, 12:53 PM)Meagain Wrote: well i dont think those would change much of server.. i am just taking points from players what ive seen complaining about and rly i dont see point of some of the weapons (ex poison gas,poison mines,m97, MOLOWTOVS)
But changing too much might also risk loosing certain players. After all, the server is very well visited and many people seem to like the way it is.
To the use of the weapons you mentioned: poison gas can be very handy to protect/hide dynamites. And you can use it at one point to slightly reduce the health of the opposite team, in order to make them easier to kill. Poison mines are indeed rarely used, but you can also put them next to your own dynamite and blow them up afterwards to protect the dyna, which is quite cool, if no soldier is around. With m97 I agree totally, because I'm really annoyed by it as well, much more than with panzer to be honest. Molotovs are an important weapon of the engis, I wouldn't want it to be removed. But I agree on the other hand, especially in narrow passages they can be spammed easily and make it impossible to pass for the other team. So maybe the damage should be reduced slightly or reduce the amount to 1 molo after spawning and 2 after taking ammo.
I also think the rifle nade should be limited to a lower number, 8 really is too much when the server is crowded. Maybe make it 6 or so.
About spawn times, I don't think it would be a good idea to increase them too much, but as Sky proposed, 10 and 15 should be okay.
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(07-01-2016, 01:10 PM)Storch Wrote:
(07-01-2016, 12:53 PM)Meagain Wrote: well i dont think those would change much of server.. i am just taking points from players what ive seen complaining about and rly i dont see point of some of the weapons (ex poison gas,poison mines,m97, MOLOWTOVS)
But changing too much might also risk loosing certain players. After all, the server is very well visited and many people seem to like the way it is.
To the use of the weapons you mentioned: poison gas can be very handy to protect/hide dynamites. And you can use it at one point to slightly reduce the health of the opposite team, in order to make them easier to kill. Poison mines are indeed rarely used, but you can also put them next to your own dynamite and blow them up afterwards to protect the dyna, which is quite cool, if no soldier is around. With m97 I agree totally, because I'm really annoyed by it as well, much more than with panzer to be honest. Molotovs are an important weapon of the engis, I wouldn't want it to be removed. But I agree on the other hand, especially in narrow passages they can be spammed easily and make it impossible to pass for the other team. So maybe the damage should be reduced slightly or reduce the amount to 1 molo after spawning and 2 after taking ammo.
I also think the rifle nade should be limited to a lower number, 8 really is too much when the server is crowded. Maybe make it 6 or so.
About spawn times, I don't think it would be a good idea to increase them too much, but as Sky proposed, 10 and 15 should be okay.

good points but you can protect dyna with good force of your teammates and hide it with smoke (teamplay included engi and covert ops) and the damage what poison does is so minimal to be effective ( i rather spam nades to dyna than poison gas *facepalm).

molotovs are good in rare situations (taking rail cart at railgun map is very good tactic RARE GOOD TACTIC) but the damage&amount of them is not.. im with reduce damage of molotovs but also limiting them for 1 per engi. i dont see point of them in the game.

with riflenades i say lets put 4 of em. and im sure there wouldnt be a so big risk of losing players because majority of the players arent using those guns what im pointing here so often.

and for the spawntime i mean rly atleast 20 sec minimium on some maps is needed because taking some flags on some maps is so risky and people afraid to take them..even me on oasis on allied side im not capping first flag because every time i do i get full spawn with axis troops with spawnshields (bad luck maybe or bad timing but still annoys very much).

and last for doublejump i would rly suggest to take it off.. you can get good strafe with single jumps and it also reduces players for doing wj's ( you can jump with teammates nades and explosives i know)

its 2016 it could be time for update? Biggrin
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alright then we won't touch panzer Tongue but keep it mind in official matches it is never enabled unless playing 6vs6, so my point was kinda valid just saying
but i can see at least no one disagrees about spawntimes, which is good, and 15 / 10 still seems pretty fair for me to test
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You might want to be careful with adjusting spawn times, especially when introducing significant changes.
What defines nodownload servers (or at least used to) is fast paced gameplay, partially attributed to the fact that players barely have to wait after getting killed.
Surely, obtaining objectives will become easier/harder to obtain once spawn times change if there is a discrepancy between how much axis and allies spawn times increase. So tread carefully, for if you're not, maps may become severely unbalanced. This is due to the large amount of spam relative to a higher spawn time.
Furthermore, I figure there is a correlation between higher spawn times, spam weaponry, and griefing. This is due to the average amount of deaths from an average player per map. Longer spawn times -> less gameplay due to more waiting -> relatively higher chance of getting killed by spam -> more annoyances.

Next to this, keep in mind what defines the server, you may want to survey several long time guests.
Use this however you want, I haven't played ET in months and I can't judge the current atmosphere in game.
This is solely intended as some good advice to refrain you from losing visitor numbers.

e: The point Nirv raises regarding 20/15-ish spawn times is legitimate. It'll make spamming even easier.
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Agree with riffle grenades only thing I've any real annoyance with.

I can't say I've felt the spawn times are out of skew, and as it is now (and maybe with any changes) I'd say the people on your team will make the most difference. Sometimes I play to frag more than obj others I obj more than frag obviously when I'm not going full out for obj I'm helping the team less.
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Hey Guys,

i got a new idea for our NoDownload Server...

First of all i think we need to take out the following maps because the server is to overload with players for this maps and we are mostly unable to win a map as allies.

- goldrush
- oasis

Maybe we can take in some other maps which are better to play with more players. What do you think about it?

Greetings,
Dany
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That's a joke right? :P

Those two maps are probably the most popular maps around, so it wouldn't exactly be a great idea to change them. Of course they are not really made for like 40 players, but which map is, apart from Minas Tirith? Biggrin And it's not like there are always this many players in the server, in the afternoon or in the late evenings there can be great games with 10-20 people.
If any map should be replaced, my humble vote would go for rail gun or radar, those two being skipped by vote almost every single time. I understand they are part of those classic 6 No Download maps, but if only very few people like them, what harm could it possibly do to replace them?
Anyway, I personally like to play both, radar and rail gun, but others apparently not, and thus it gets annoying to play the other more popular maps all the time.
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