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Jaymod Ideas and suggestions
Yes I know manius. I'm already planning to do it around the 20th of december. Will let you know when its online.


-TWC|$!l3nc3r|NMS
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#2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)

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ok ok ok nice Smile Smile
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Yeeeee again me maybe time to remove x-mas mods????????
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Agree with Manius
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will remove the mod tomorrow morning. forgot to post on forumBiggrin
[Image: gaPmagy.png]

#2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)

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Ok relax and thx for info Smile Smile
[Image: 59755_30_04_11_8_13_40.png]
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even im not a member there's my suggestions:

-restrict Panzerfaust unless there's atleast 12 players on each teams or disable it ( i h8 the same players with that same frking gun)
-more spawn time on some maps.. 20 secs atleast. 15 minimium (8sec respawn fest is MESS!)
-reduce damage of MOLOWTOVS. or take them out of the game
-Limit mines on some maps. (for tanks mines are great example)
-remove m97.. pointless gun
-REMOVE DOUBLE JUMP FOR GOD SAKE Biggrin
-maybe new maps to cycle? i mean some maps aren't made for large amount of players (ex oasis oh god that's horrible 14v14)
-Reduce limit of rifle-grenades. (4 should be good 8 is rifle nade spam heaven)
-i rly dunno the limits of the jaymod or the server but if the running or walking speed should be lowered ( optional )
-remove poison gas (hardly anyone uses it effectively)
-remove poison landmine ( cant say nothing more.. useless)
i dont know the limits of jaymod or the server still so if some of these my suggestions cant be changed its OK
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(06-01-2016, 10:13 PM)Meagain Wrote: even im not a member there's my suggestions:

-restrict Panzerfaust unless there's atleast 12 players on each teams or disable it ( i h8 the same players with that same frking gun)
-more spawn time on some maps.. 20 secs atleast. 15 minimium (8sec respawn fest is MESS!)
-reduce damage of MOLOWTOVS. or take them out of the game
-Limit mines on some maps. (for tanks mines are great example)
-remove m97.. pointless gun
-REMOVE DOUBLE JUMP FOR GOD SAKE Biggrin
-maybe new maps to cycle? i mean some maps aren't made for large amount of players (ex oasis oh god that's horrible 14v14)
-Reduce limit of rifle-grenades. (4 should be good 8 is rifle nade spam heaven)
-i rly dunno the limits of the jaymod or the server but if the running or walking speed should be lowered ( optional )
-remove poison gas (hardly anyone uses it effectively)
-remove poison landmine ( cant say nothing more.. useless)
i dont know the limits of jaymod or the server still so if some of these my suggestions cant be changed its OK

well you're asking us the change the whole server, that might be a bit too much
actually i'm willing to discuss about those points you mentionned :
- restrict panzer usage based on number of players
- more spawn time

i know it's a bit radical , but i think this might improve the atmosphere of the server, since we have 1208394792 guests complaining against panzer
i suggest to limit panzer availability in the way that it could only be used when teams are 6v6 (like it is in beginners) this seems fair to me and 6v6 is further discussable because it's a fairly low number

next about spawn times, this is the matter that imo needs to change, they are WAY too low and advantage axis way too much, i would highly suggest to put them to 15 / 10 , 15 being the defending team, 10 being the attacking team (which are default 30/20 timers divided by two btw)
now this could only be applied to some maps for example : oasis, goldrush, battery (they are the maps where attacking teams are in disadvantage)

let's give this some thought guys Smile
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leave panzer alone
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About the panzer, It's part of the game so everyone is free to use it. We ain't gonna remove this or make it available when 12 players are online or something like that.

Maybe we do need to adjust the spawntimers in some maps to make it a bit more fair. these maps would be indeed oasis, battery and goldrush.
[Image: gaPmagy.png]

#2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)

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