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Poll: Do you agree with changing server settings to make SK rule unnecesairy?
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YES
50.00%
20 50.00%
NO
50.00%
20 50.00%
Total 40 vote(s) 100%
* You voted for this item. [Show Results]

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Removing the SK rule (archived by Joint_PK)
#41
couldnt agree more with sheep!
#42
its 19-18 currently , let's see what happens Biggrin
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#43
20/20! I' wont closing anythin', last decision goes to Joint and ND Supremes.
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#44
Im gonna have a coversation with joint tomorrow. We will wait for the outcome of that talk
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#45
Just a few days now and already hearing alot of complaints people can't get out their spawn due to removing heavy sk rule(which i already thought it wouldnt work out), furthermore its also kinda useless making recharge of soldier slower when soldier is using MG.

Best way to solve it was setting respawntime of the team with most advantages in a map 5-10 sec higher then the opposite team, so the other team has a change to fight back.

I think its better to put the heavy spawnkill rule back on for the best of the server cause i feel major server inactivity coming if this will stay(people ragequit instant already if they see heavy sk is allowed)

The almighty Chuck. Proud supreme & Supporter of -TWC|
#46
Have to agree with chuck, and now maps like battery, railgun and radar are starting to become unplayable since everyone will spam arty, panza, mortar and molotovs to the entrances and for example, battery, the axis 2nd spawn is basically a salughter spot for axis when allies can go spam flamers and panza in the small space


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