21-07-2020, 06:08 PM
Add more mines please.
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Major changes (archived by Narko)
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21-07-2020, 06:59 PM
17-08-2020, 08:59 AM
Recent changes :
new mapcycle Deleted cvar force for fps, which means you can have how many fps you want with /com_maxfps Deleted cvar force for timenudge And increased the amount of covert ops to 80% instead of 45%
04-09-2020, 10:42 AM
This one is an obvious one, but it’s unclear for some persons : Tweaking your game and using binds / CFG allowed.
Sniper bind allowed Turn script allowed Crouch/Zoom fov allowed If you want to get a CFG/bind, I’ll gladly help anyone. To get your own CFG : https://board.twcclan.org/thread-8931.html Sniper bind : https://board.twcclan.org/thread-7556.html
09-11-2020, 11:58 PM
WJ Barrier :
-Lately Warden created for us new scripts with WJ Barrier : ET Ice, Frostbite, ET Beach, TC Base, Venice, Special Delivery TE -Work in progress : Transmitter, Supply Depot Pro, Adlernest, Caen 2 Moanranker : oasis, fueldump, battery, et_mor2_night_final Big thanks to Warden & Moanranker ![]() Antirush : https://board.twcclan.org/thread-9131.html Antirush added for whole mapcycle
11-11-2020, 01:38 AM
(04-09-2020, 10:42 AM)Nirv Wrote: This one is an obvious one, but it’s unclear for some persons : Tweaking your game and using binds / CFG allowed. i dont really agree with that, i know im not a ND member, but doesnt that give a freeway to no recoil human aimbot? because you can easily script it that way and im all for fair games...
I've been trying my best to follow the sniperscript discussion that has lasted for years here, but I guess if we reflect on the TWC rules it does state the following:
3. Using scripts to gain advantages is NOT allowed (sniper bind and 180 turn script allowed on ND). Now the grey area begins to what we specify to be a "sniperscript"? I believe what is mentioned in the rules as the ND exception and on this topic, is regarding a bind that changes your settings better for sniping. This includes a specific /com_maxfps number to ease with sniping recoil control etc. I believe a full blown sniperscript or a macro that actually assists you with pulling the view down for you, should still be forbidden. Now, how easy these are to spot and punish in the wild, and somehow confidently prove that someone is using one instead of the before mentioned settings changes that assist with sniping + good aim control... gl&hf
11-11-2020, 08:51 AM
Human aimbot and no knockback is different thing from a bind to change sensitivity and max FPS ?
I mean for the two first you need a cheat And for the second you just have to type commands in console
15-11-2020, 11:38 AM
(09-11-2020, 11:58 PM)Nirv Wrote: Antirush : https://board.twcclan.org/thread-9131.html Current antirush values : [map] name = oasis key = Nord_Anti_Tank_Gun timeout = 8 [map] name = oasis key = South_Anti_Tank_Gun timeout = 9 [map] name = battery timeout = 5 [map] key = Fueldump timeout = 5 [map] name = radar key = West_Radar_Parts timeout = 5 [map] name = radar key = East_Radar_Parts timeout = 5 [map] name = railgun key = Railgun_Controls timeout = 5 [map] name = goldrush key = Gold timeout = 9 [map] key = et_beach_docs timeout = 5 [map] key = frostbite_docs timeout = 5 [map] key = et_ice_docs timeout = 5 [map] key = adlernest_docs timeout = 5 [map] key = caen2_docs timeout = 6 [map] name = tc_base key = North_Radar timeout = 5 [map] name = tc_base key = South_Radar timeout = 5 [map] key = delivery Crane timeout = 3 [map] name = sp_delivery_te key = delivery First_Gold timeout = 5 [map] key = delivery Second_Gold timeout = 5 [map] key = venice_docs timeout = 7 [map] key = bremen_truckmod_key timeout = 4 [map] key = bremen_truckmod_truck timeout = 8 [map] key = pirates_gold timeout = 6 [map] key = marrakech_obj timeout = 8 [map] key = dubrovnik_gold timeout = 5 [map] name = transmitter timeout = 5 Let me know your opinion if you think values must be adjusted or not. Note to myself : Dejo bypassed antirush on : frosbite, transmitter Might need to increase radius range from barrier. edit : radius changed to 300 +/-
22-11-2020, 10:54 PM
// bug fixes :
Covert ops could bypass antirush. They can't anymore // Oasis AT Trickplant : Now it pushes you away from the anti tank gun trickplant position (axis / allies) |
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