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Major changes (archived by Narko)
#41
Add more mines please.
[Image: from-Trey-Ratcliff-at-www-stuckincustoms-com.jpg]
#42
(21-07-2020, 06:08 PM)WeeD21 Wrote: Add more mines please.

I'll leave if that happens
#43
Recent changes :

new mapcycle

Deleted cvar force for fps, which means you can have how many fps you want with /com_maxfps

Deleted cvar force for timenudge

And increased the amount of covert ops to 80% instead of 45%
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#44
This one is an obvious one, but it’s unclear for some persons : Tweaking your game and using binds / CFG allowed.

Sniper bind allowed

Turn script allowed

Crouch/Zoom fov allowed

If you want to get a CFG/bind, I’ll gladly help anyone.

To get your own CFG : https://board.twcclan.org/thread-8931.html

Sniper bind : https://board.twcclan.org/thread-7556.html
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#45
WJ Barrier :
-Lately Warden created for us new scripts with WJ Barrier :
ET Ice, Frostbite, ET Beach, TC Base, Venice, Special Delivery TE

-Work in progress :
Transmitter, Supply Depot Pro, Adlernest, Caen 2

Moanranker :
oasis, fueldump, battery, et_mor2_night_final

Big thanks to Warden & Moanranker Smile


Antirush : https://board.twcclan.org/thread-9131.html
Antirush added for whole mapcycle
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#46
(04-09-2020, 10:42 AM)Nirv Wrote: This one is an obvious one, but it’s unclear for some persons : Tweaking your game and using binds / CFG allowed.

Sniper bind allowed

Turn script allowed

Crouch/Zoom fov allowed

If you want to get a CFG/bind, I’ll gladly help anyone.

To get your own CFG : https://board.twcclan.org/thread-8931.html

Sniper bind : https://board.twcclan.org/thread-7556.html

i dont really agree with that, i know im not a ND member, but doesnt that give a freeway to no recoil human aimbot?

because you can easily script it that way and im all for fair games...
[Image: stoasis.png]

[Image: oasissig.png]

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Signature from ZonElax
#47
I've been trying my best to follow the sniperscript discussion that has lasted for years here, but I guess if we reflect on the TWC rules it does state the following:

3. Using scripts to gain advantages is NOT allowed (sniper bind and 180 turn script allowed on ND).

Now the grey area begins to what we specify to be a "sniperscript"? I believe what is mentioned in the rules as the ND exception and on this topic, is regarding a bind that changes your settings better for sniping. This includes a specific /com_maxfps number to ease with sniping recoil control etc. I believe a full blown sniperscript or a macro that actually assists you with pulling the view down for you, should still be forbidden. Now, how easy these are to spot and punish in the wild, and somehow confidently prove that someone is using one instead of the before mentioned settings changes that assist with sniping + good aim control... gl&hf
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#48
Human aimbot and no knockback is different thing from a bind to change sensitivity and max FPS ?

I mean for the two first you need a cheat

And for the second you just have to type commands in console
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#49
(09-11-2020, 11:58 PM)Nirv Wrote: Antirush : https://board.twcclan.org/thread-9131.html
Antirush added for whole mapcycle

Current antirush values :


[map]
name = oasis
key = Nord_Anti_Tank_Gun
timeout = 8


[map]
name = oasis
key = South_Anti_Tank_Gun
timeout = 9


[map]
name = battery
timeout = 5

[map]
key = Fueldump
timeout = 5


[map]
name = radar
key = West_Radar_Parts
timeout = 5


[map]
name = radar
key = East_Radar_Parts
timeout = 5


[map]
name = railgun
key = Railgun_Controls
timeout = 5


[map]
name = goldrush
key = Gold
timeout = 9


[map]
key = et_beach_docs
timeout = 5

[map]

key = frostbite_docs
timeout = 5


[map]
key = et_ice_docs
timeout = 5


[map]
key = adlernest_docs
timeout = 5


[map]
key = caen2_docs
timeout = 6


[map]
name = tc_base
key = North_Radar
timeout = 5


[map]
name = tc_base
key = South_Radar
timeout = 5


[map]
key = delivery Crane
timeout = 3

[map]
name = sp_delivery_te
key = delivery First_Gold
timeout = 5


[map]
key = delivery Second_Gold
timeout = 5


[map]
key = venice_docs
timeout = 7


[map]
key = bremen_truckmod_key
timeout = 4


[map]
key = bremen_truckmod_truck
timeout = 8


[map]
key = pirates_gold
timeout = 6


[map]
key = marrakech_obj
timeout = 8


[map]
key = dubrovnik_gold
timeout = 5


[map]
name = transmitter
timeout = 5


Let me know your opinion if you think values must be adjusted or not.

Note to myself :

Dejo bypassed antirush on : frosbite, transmitter
Might need to increase radius range from barrier.

edit : radius changed to 300 +/-
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#50
// bug fixes :
Covert ops could bypass antirush. They can't anymore

// Oasis AT Trickplant :
Now it pushes you away from the anti tank gun trickplant position (axis / allies)
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