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Poll: Choose
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Higher panza charge time / lower panza damage
17.17%
17 17.17%
No changes for panza
14.14%
14 14.14%
Lower quantity for landmines
10.10%
10 10.10%
No changes for landmines
15.15%
15 15.15%
Higher artillery charge time
6.06%
6 6.06%
No changes for artillery
18.18%
18 18.18%
Higher charge time for healing as medic
5.05%
5 5.05%
No changes for medic
14.14%
14 14.14%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

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Changes for ND gameplay (archived by $4m4el)
#31
You can do it too weed. Just make undo vote and vote again
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#32
i would suggest that you dont change panzer charge time but definetly reduce the splash damage. the splash damage is the worst thing about panzer. a direct hit/1 meter range hit one shotting is understandable but one shot from 3-5 meters away? a little bit too much splash damage.
i also suggest you nerf m97 a bit because that weapon is also ridiculous sometimes. by that i mean its possible to one shot kill someone standing 10 meters away with it and it happens to me all the time.

one more suggestion, make the engineer carbine more accurate by a bit. it seems that weapon is underrated because its less accurate than smg (crouching doesnt effect its accuracy from my experience)

about rambo medic problem, you can do 2 things. add selfheal 'rattle' delay (like on vietnam) where getting hit disables selfheal for 2 seconds or you can lower charge rate but make it so that healing and reviving other players restores small amounts of charge allowing you to heal more.
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#33
the decisions in the vote are too low <3
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#34
(28-10-2018, 01:09 PM)Thrasher Wrote: one more suggestion, make the engineer carbine more accurate by a bit. it seems that weapon is underrated because its less accurate than smg (crouching doesnt effect its accuracy from my experience)

Yes, please the gun is completely useless when an enemy is further than 3m away
#35
(28-10-2018, 01:09 PM)Thrasher Wrote: i would suggest that you dont change panzer charge time but definetly reduce the splash damage. the splash damage is the worst thing about panzer. a direct hit/1 meter range hit one shotting is understandable but one shot from 3-5 meters away? a little bit too much splash damage.
i also suggest you nerf m97 a bit because that weapon is also ridiculous sometimes. by that i mean its possible to one shot kill someone standing 10 meters away with it and it happens to me all the time.

one more suggestion, make the engineer carbine more accurate by a bit. it seems that weapon is underrated because its less accurate than smg (crouching doesnt effect its accuracy from my experience)

about rambo medic problem, you can do 2 things. add selfheal 'rattle' delay (like on vietnam) where getting hit disables selfheal for 2 seconds or you can lower charge rate but make it so that healing and reviving other players restores small amounts of charge allowing you to heal more.

Yes reducing the panzer splash damage is the best solution imo!
#36
It's funny that the players who voted on 'no changes' to panzer, mines and arty and the ones who heavily rely on it xD
#37
+1 Trasher and tupa.

Btw about rambo medics, it's like fdops who never give ammo. It depends on players' gamestyle that's all. In my case, I won't follow people to heal or revive them but when they are close to me and I have the opportunity to heal or revive, I do it. You know it's hard like Snowman said because of lots of players we get shot everywhere.
It's also like useless panzer who do useless kills you know. Depends.
My name is Oliver Queen. After five years on a hellish island, I have come home with only one goal: to save my city. But to do that, I can't be the killer I once was. To honor my friend's memory, I must be someone else. I must be something else.

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#38
(28-10-2018, 02:07 PM)valkk Wrote: It's funny that the players who voted on 'no changes' to panzer, mines and arty and the ones who heavily rely on it xD


Isn't funny that rambo scrub meds did the same? Wuw

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#39
(28-10-2018, 03:03 PM)Irene:) Wrote:
(28-10-2018, 02:07 PM)valkk Wrote: It's funny that the players who voted on 'no changes' to panzer, mines and arty and the ones who heavily rely on it xD


Isn't funny that rambo scrub meds did the same? Wuw

I wouldn't care if you put a limit of the medic charge bars or limit the class itself. I would still destroy majority of the server with f'ops or engineer.

#triggeredcommentsincoming lol
#40
Reducing panzer splash damage has been impossible in jaymod for ages, wake up guys Biggrin
Just like changing weapon damage/recoil/spread, forget about all that in jaymod
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