Decided to make the poll for suggestions in the other thread.
![[Image: 02pNskl.png]](http://i.imgur.com/02pNskl.png)
Signature made by Mimus
Sky Wrote:Seems like a cool guy after all
| Poll: Choose You do not have permission to vote in this poll. |
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| Higher panza charge time / lower panza damage | 17 | 17.17% | |
| No changes for panza | 14 | 14.14% | |
| Lower quantity for landmines | 10 | 10.10% | |
| No changes for landmines | 15 | 15.15% | |
| Higher artillery charge time | 6 | 6.06% | |
| No changes for artillery | 18 | 18.18% | |
| Higher charge time for healing as medic | 5 | 5.05% | |
| No changes for medic | 14 | 14.14% | |
| Total | 99 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
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Changes for ND gameplay (archived by $4m4el)
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Decided to make the poll for suggestions in the other thread.
![]() Signature made by Mimus
Sky Wrote:Seems like a cool guy after all
27-10-2018, 10:54 AM
Why there is not the option to change settings for rambo medics ?
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27-10-2018, 11:11 AM
Rambo medics we cant vote. When you Reduce panzer Level Rambo medics unstoppable and we lose then Players...
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27-10-2018, 12:02 PM
(27-10-2018, 11:11 AM)nuestra Wrote: Rambo medics we cant vote. When you Reduce panzer Level Rambo medics unstoppable and we lose then Players... ++1 but.. but it should be possible to beat Medic after a certain number of players, that is, there are only a limited number of medics per team (for example, 2 per 10 vs 10)
27-10-2018, 01:04 PM
Imo it would be a better option to change something about the mg, at least in Oasis. Panzer and mines are more or less avoidable but mg is often just a ray of bullets quite difficult to avoid. Maybe it would be a suggestion to disable mg on Oasis only? I don't think it's that much of a problem in other maps
27-10-2018, 01:26 PM
Don't change anything, ET is dead, and we are still doing pretty good. We will lost guests because of your ideas and thats all
It's just minor changes to improve the gameplay in one map, how many people could possibly be scared away by that? I was always wondering about this stubborn conservative attitude, it's not like there haven't ever been any changes to ND... and were they all negative? I don't think so. But who am I to start a discussion.
27-10-2018, 02:04 PM
You should add the option to change rambo medics as well.
![]() ![]() ![]() ![]() SpoilerWanna thank you for taking the time to wish me a happy bday (casual order):Lago, Makez, Fox, Raven, Lanttu, Drag, Bloxje, Ludi, Chris, $4m4el, Techn9ne, Snowman, Hani, Nuestra, Mega$low, Hexomega, Hamster, Bl@ckeye, ReXxus.
27-10-2018, 03:00 PM
(27-10-2018, 02:04 PM)Irene:) Wrote: You should add the option to change rambo medics as well. What kind of change do you propose? ![]() Signature made by Mimus
Sky Wrote:Seems like a cool guy after all
27-10-2018, 03:04 PM
(27-10-2018, 01:38 PM)Storch Wrote: It's just minor changes to improve the gameplay in one map, how many people could possibly be scared away by that? It is impossible to limit the ability of soldiers class in only one map. (27-10-2018, 01:38 PM)Storch Wrote: I was always wondering about this stubborn conservative attitude, it's not like there haven't ever been any changes to ND... and were they all negative? I don't think so. All no but some of them was bad. As an example I can give you permission for heavy spawnkilling. ok so i tell what i think about poll questions Charge time Personaly i was thinking to reduce charge time only for rambo medics coz being in the game, everyone sees that they do not heal other players, they only use medicpacks for themself around the corner, instead of using the needle they run for another frag... Fieldops case is diferent, I wast thinking about increasing the charging speed because no one likes to play with this class, it is harder to get more frags Mines I really do not know why people have a problem with that, everyone can take covert and find all mines but no, typical player is thinking that medic class is better for frags Playing with an engineer is the most responsible in the game, only he can win the game himself, mines are necessary for attack and defense, so they should stay in as much as they are. I would like to remind you that they were reduced from 30 to 20 anyway. I dont understand why no one complains about molotov cocktails, recently it was a serious problem? If players vote for reducing the charging rate, you can expect a reduction for all classes |
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