17-03-2017, 01:31 PM
Hi there again!
After botnames I also decided to make a post about our current mapcycle. I've received a couple of suggestions and along with the mapcycle that we have right now, I want to make a good new mapcycle to balance the maps a bit more. I've received some complaints about certain maps that will be tossed out the cycle as well.
First, our current mapcycle:
Fragmaze fixed
![[Image: teHQhFK.jpg]](http://i.imgur.com/teHQhFK.jpg)
Aim_map_remake
![[Image: NmboqJT.jpg?1]](http://i.imgur.com/NmboqJT.jpg?1)
Al Abassi
![[Image: RDYTkz2.jpg?1]](http://i.imgur.com/RDYTkz2.jpg?1)
Deathshaft
![[Image: CuZcwlI.jpg?1]](http://i.imgur.com/CuZcwlI.jpg?1)
Fastfrag_b3
![[Image: jX8aYoX.jpg?1]](http://i.imgur.com/jX8aYoX.jpg?1)
Fragmaze (bigger version)
![[Image: WtPvkP7.jpg?1]](http://i.imgur.com/WtPvkP7.jpg?1)
JLMS
![[Image: 7OVskO6.jpg?1]](http://i.imgur.com/7OVskO6.jpg?1)
Purefrag
![[Image: H0CUGnT.jpg?1]](http://i.imgur.com/H0CUGnT.jpg?1)
Sykoticdm1
![[Image: yZkLzhp.jpg?1]](http://i.imgur.com/yZkLzhp.jpg?1)
TDM Port
![[Image: mK4kJ0k.jpg?1]](http://i.imgur.com/mK4kJ0k.jpg?1)
Valhalla
![[Image: fbkdpR8.jpg?1]](http://i.imgur.com/fbkdpR8.jpg?1)
Trainingpit
![[Image: HlhnIb3.jpg?1]](http://i.imgur.com/HlhnIb3.jpg?1)
TWC Fragzone
![[Image: fg6zrVY.jpg?1]](http://i.imgur.com/fg6zrVY.jpg?1)
Some of these are already decided on. Like Aim_Remake and the bigger Fragmaze map. Those will be deleted. Now, we have some chances to add new maps and maybe decide to switch some maps as well.
First, let me suggest that the maps listed below are played very often and I think are wise to keep.
Fragmaze (fixed)
TDM Port
TWC Fragzone
Sykotic
Fragmaze
Purefrag
Valhalla
Maps such as these can be considered to switch for others.
JLMS
Fastfrag
Trainingpit
Al Abassi
Again, these two maps will be removed.
Fragmaze (bigger version)
Aim_Remake
Now, coming to some suggestions for new maps! Behold.. A couple of maps that were suggest by Headshot members that we might give a try.
et_headshot2_b2
![[Image: S3Q1jKI.jpg?1]](http://i.imgur.com/S3Q1jKI.jpg?1)
A map in which you can switch floors, walls etc. Fun map for competitive matches and maybe even events!
CTF Multi (final)
![[Image: 9OrK2ej.jpg]](http://i.imgur.com/9OrK2ej.jpg)
![[Image: XEbBoM4.jpg?1]](http://i.imgur.com/XEbBoM4.jpg?1)
A CTF map that could also be worht the try in Headshot.
LNA1vs1
![[Image: AZ17Gvn.jpg?1]](http://i.imgur.com/AZ17Gvn.jpg?1)
CTF Well
![[Image: KN1DutJ.jpg?1]](http://i.imgur.com/KN1DutJ.jpg?1)
These maps have all never been in Headshot before (at least not that I know of). We've also had an old mapcycle that might have some interesting buildup that Hani made we can still use. This is the link to that cycle: http://board.twcclan.org/thread-6411.html
This is a suggestion, so feel free to comment down below of what you think of the current cycle and what we can do about it.
If no one is responding, I will put a cycle together myself. If you do want to respond please be specific in what you want to have changed. Keep in mind what the others are suggesting as well to keep this thread from being a mess. Read carefully!
Thanks for your suggestions!
Inge
After botnames I also decided to make a post about our current mapcycle. I've received a couple of suggestions and along with the mapcycle that we have right now, I want to make a good new mapcycle to balance the maps a bit more. I've received some complaints about certain maps that will be tossed out the cycle as well.
First, our current mapcycle:
Fragmaze fixed
![[Image: teHQhFK.jpg]](http://i.imgur.com/teHQhFK.jpg)
Aim_map_remake
![[Image: NmboqJT.jpg?1]](http://i.imgur.com/NmboqJT.jpg?1)
Al Abassi
![[Image: RDYTkz2.jpg?1]](http://i.imgur.com/RDYTkz2.jpg?1)
Deathshaft
![[Image: CuZcwlI.jpg?1]](http://i.imgur.com/CuZcwlI.jpg?1)
Fastfrag_b3
![[Image: jX8aYoX.jpg?1]](http://i.imgur.com/jX8aYoX.jpg?1)
Fragmaze (bigger version)
![[Image: WtPvkP7.jpg?1]](http://i.imgur.com/WtPvkP7.jpg?1)
JLMS
![[Image: 7OVskO6.jpg?1]](http://i.imgur.com/7OVskO6.jpg?1)
Purefrag
![[Image: H0CUGnT.jpg?1]](http://i.imgur.com/H0CUGnT.jpg?1)
Sykoticdm1
![[Image: yZkLzhp.jpg?1]](http://i.imgur.com/yZkLzhp.jpg?1)
TDM Port
![[Image: mK4kJ0k.jpg?1]](http://i.imgur.com/mK4kJ0k.jpg?1)
Valhalla
![[Image: fbkdpR8.jpg?1]](http://i.imgur.com/fbkdpR8.jpg?1)
Trainingpit
![[Image: HlhnIb3.jpg?1]](http://i.imgur.com/HlhnIb3.jpg?1)
TWC Fragzone
![[Image: fg6zrVY.jpg?1]](http://i.imgur.com/fg6zrVY.jpg?1)
Some of these are already decided on. Like Aim_Remake and the bigger Fragmaze map. Those will be deleted. Now, we have some chances to add new maps and maybe decide to switch some maps as well.
First, let me suggest that the maps listed below are played very often and I think are wise to keep.
Fragmaze (fixed)
TDM Port
TWC Fragzone
Sykotic
Fragmaze
Purefrag
Valhalla
Maps such as these can be considered to switch for others.
JLMS
Fastfrag
Trainingpit
Al Abassi
Again, these two maps will be removed.
Fragmaze (bigger version)
Aim_Remake
Now, coming to some suggestions for new maps! Behold.. A couple of maps that were suggest by Headshot members that we might give a try.
et_headshot2_b2
![[Image: S3Q1jKI.jpg?1]](http://i.imgur.com/S3Q1jKI.jpg?1)
A map in which you can switch floors, walls etc. Fun map for competitive matches and maybe even events!
CTF Multi (final)
![[Image: 9OrK2ej.jpg]](http://i.imgur.com/9OrK2ej.jpg)
![[Image: XEbBoM4.jpg?1]](http://i.imgur.com/XEbBoM4.jpg?1)
A CTF map that could also be worht the try in Headshot.
LNA1vs1
![[Image: AZ17Gvn.jpg?1]](http://i.imgur.com/AZ17Gvn.jpg?1)
CTF Well
![[Image: KN1DutJ.jpg?1]](http://i.imgur.com/KN1DutJ.jpg?1)
These maps have all never been in Headshot before (at least not that I know of). We've also had an old mapcycle that might have some interesting buildup that Hani made we can still use. This is the link to that cycle: http://board.twcclan.org/thread-6411.html
This is a suggestion, so feel free to comment down below of what you think of the current cycle and what we can do about it.
If no one is responding, I will put a cycle together myself. If you do want to respond please be specific in what you want to have changed. Keep in mind what the others are suggesting as well to keep this thread from being a mess. Read carefully!
Thanks for your suggestions!
Inge
![[Image: headshot.gif]](http://i908.photobucket.com/albums/ac287/Revauld/signatures/headshot.gif)
23-05-2015 - 20-01-2018 part of TWC Headshot




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![[Image: k2.png]](https://i.ibb.co/TP6rXrk/k2.png)
for me personally it doesn't really matter if it stays or goes![[Image: 2911v1%20Garage%20(Final)1.jpg]](http://activegamer.net/images/etmaps/2911v1%20Garage%20(Final)1.jpg)
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![[Image: 215DG%20Deathmatch3.jpg]](http://activegamer.net/images/etmaps/215DG%20Deathmatch3.jpg)
![[Image: 565Metro%20TE%20(Final)1.jpg]](http://activegamer.net/images/etmaps/565Metro%20TE%20(Final)1.jpg)
![[Image: 565Metro%20TE%20(Final)2.jpg]](http://activegamer.net/images/etmaps/565Metro%20TE%20(Final)2.jpg)
![[Image: 208Duel%20Site%20(Final)2.jpg]](http://activegamer.net/images/etmaps/208Duel%20Site%20(Final)2.jpg)
![[Image: 468Endless%20Frag%20XG1.jpg]](http://activegamer.net/images/etmaps/468Endless%20Frag%20XG1.jpg)
![[Image: 668Sick%20City%20(Final)1.jpg]](http://activegamer.net/images/etmaps/668Sick%20City%20(Final)1.jpg)
![[Image: 576Nihil%202%20TE%20(Final)3.jpg]](http://activegamer.net/images/etmaps/576Nihil%202%20TE%20(Final)3.jpg)
![[Image: 665Senseless%20(Final)1.jpg]](http://activegamer.net/images/etmaps/665Senseless%20(Final)1.jpg)
![[Image: ?QnGOwDZ.png,tY6m1hl.png,u8iHUKc.png]](http://img.twcclan.org/?QnGOwDZ.png,tY6m1hl.png,u8iHUKc.png)
![[Image: paull2.png]](http://shrani.si/f/1E/pF/1DoGpW1T/paull2.png)
![[Image: i3AIC0Y.jpg]](https://i.imgur.com/i3AIC0Y.jpg)
![[Image: oie_Qowammo1y7x_V.jpg]](https://preview.ibb.co/e65Kqk/oie_Qowammo1y7x_V.jpg)