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Renewal mapcycle in Headshot (archived by iTim) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: Renewal mapcycle in Headshot (archived by iTim) (/thread-7322.html) Pages:
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Renewal mapcycle in Headshot (archived by iTim) - Coffee - 17-03-2017 Hi there again! After botnames I also decided to make a post about our current mapcycle. I've received a couple of suggestions and along with the mapcycle that we have right now, I want to make a good new mapcycle to balance the maps a bit more. I've received some complaints about certain maps that will be tossed out the cycle as well. First, our current mapcycle: Fragmaze fixed ![]() Aim_map_remake ![]() Al Abassi ![]() Deathshaft ![]() Fastfrag_b3 ![]() Fragmaze (bigger version) ![]() JLMS ![]() Purefrag ![]() Sykoticdm1 ![]() TDM Port ![]() Valhalla ![]() Trainingpit ![]() TWC Fragzone ![]() Some of these are already decided on. Like Aim_Remake and the bigger Fragmaze map. Those will be deleted. Now, we have some chances to add new maps and maybe decide to switch some maps as well. First, let me suggest that the maps listed below are played very often and I think are wise to keep. Fragmaze (fixed) TDM Port TWC Fragzone Sykotic Fragmaze Purefrag Valhalla Maps such as these can be considered to switch for others. JLMS Fastfrag Trainingpit Al Abassi Again, these two maps will be removed. Fragmaze (bigger version) Aim_Remake Now, coming to some suggestions for new maps! Behold.. A couple of maps that were suggest by Headshot members that we might give a try. et_headshot2_b2 ![]() A map in which you can switch floors, walls etc. Fun map for competitive matches and maybe even events! CTF Multi (final) ![]() ![]() A CTF map that could also be worht the try in Headshot. LNA1vs1 ![]() CTF Well ![]() These maps have all never been in Headshot before (at least not that I know of). We've also had an old mapcycle that might have some interesting buildup that Hani made we can still use. This is the link to that cycle: http://board.twcclan.org/thread-6411.html This is a suggestion, so feel free to comment down below of what you think of the current cycle and what we can do about it. If no one is responding, I will put a cycle together myself. If you do want to respond please be specific in what you want to have changed. Keep in mind what the others are suggesting as well to keep this thread from being a mess. Read carefully! Thanks for your suggestions! Inge RE: Renewal mapcycle in Headshot - Kenny - 17-03-2017 Played the headshot2 one before, was a lot of fun cause of what you can do with the arena and imo would be the best one for 1v1s etc RE: Renewal mapcycle in Headshot - HamsteR! - 17-03-2017 I think that we need some obj maps in mapcyckle. Last mapcyckle created by AgentHani was good balanced (http://board.twcclan.org/thread-6411.html). Firstable; some maps should stay: Vallhala, TrainingPitch and Fragmaze was played 95% in last week! Fastfrag is less popular but it is good. So as you see, we need some new small map to frag. et_headshot2_b2 will be great (idk where I played it, but it is awasome for challanges). Al Abasi is cool too for fraging. I recommend sth new like: tonehenge KOTH beta1* (capture the flag), WarMaze beta4 (smt new http://www.wolffiles.de/index.php?filebase&fid=3458), It would be nice to see in mapcyckle obj maps like adlernest, bremen, braundorf and Super Goldrush final* ![]() Of course we have to add more map less popular, that we will be able to vote for it and play :P RE: Renewal mapcycle in Headshot - Hani - 17-03-2017 you should make sure that some maps you are mentioning is that they have no waypoints for bots.. and no spawnpoints as well, ive made some spawnpoints and waypoints for those type of maps before but idk if its deleted already ... idk if my suggestion counts but this is the mapcycle that would fit for HS i hope.. Fragmaze Purefrag Element Training Pit CTF Well TDM Port TWC Fragzone Valhalla or BP AIM Fastfrag Grassmaze -> Dominator's version of fragmaze Goldendunk = if possible ![]() ------------------------------------------------------------ & the rest should be kept in the voting system -------------------------------------------- a couple of new maps from ur side :- Et_headshot2 : The map fits only for 1vs1.. its just a tournament/event like map so it isnt really good when more players come in.. CTF_Multi : this is also a very small map, and its not suitable for 8vs8 tho.. a map like this with fit for 3 vs 3 only , and ik that because this was also there on HS before and ive made spawnpoints and waypoints for it.. LNA map : very congested and very complicated when u go inside the building and some textures are a bit looking rubbish from the inside as well as bots movements are corrupted in that map too.. so basically ive added this also in HS before and it didnt went well at all.. CTF Well : its a good map, nothing to say about it because it was in the mapcycle before and i remember maths and bella used to play on it alot.. so its good.. RE: Renewal mapcycle in Headshot - PunnnnnnK - 21-03-2017 (17-03-2017, 01:31 PM)Coffee Wrote: Maps such as these can be considered to switch for others. fastfrag and trainingpit should stay imo; especially trainingpit is played very often (at least when i'm online )jlms and al abbasi can be removed (17-03-2017, 01:31 PM)Coffee Wrote: Now, coming to some suggestions for new maps! Behold.. A couple of maps that were suggest by Headshot members that we might give a try. et_headshot: - like hani said - good for tournaments/events, but not really fitting as a normal cycle map LNA1vs1: similar concept as purefrag, but bigger and some more open space; if the bots are not working fine there maybe make it voteable but don't put it in the cycle ctf_multi and ctf_well are kinda small, but good for 2-6 players, those could be added i guess deathshaft: it's listed in the cycle, but not listed in the staying maps and not listed in the debatable ones either? for me personally it doesn't really matter if it stays or goes(17-03-2017, 02:47 PM)AgentHani Wrote: Element element: good map, similar to purefrag; could be a good idea goldendunk: was already in there and was skipped often if i remember right; for me more a snipermap than a hsmap because it's very large grassmaze: was skipped often too i think (17-03-2017, 02:35 PM)HamsteR! Wrote: I think that we need some obj maps in mapcyckle. Last mapcyckle created by AgentHani was good balanced (http://board.twcclan.org/thread-6411.html). (17-03-2017, 02:35 PM)HamsteR! Wrote: It would be nice to see in mapcyckle obj maps like adlernest, bremen, braundorf and Super Goldrush final* it depends on the kind of objective. blowup-objectives are pretty much impossible to do on hs servers as it is practically impossible to protect/heal engineers, also planting/defusing dynamites is very hard; some smaller run-objectives might be fun tho, like on mountainradio or on ctf_multi (17-03-2017, 02:35 PM)HamsteR! Wrote: I recommend sth new like: tonehenge KOTH beta1* (capture the flag), stonehenge: looks cool, but doesn't fit into the hs server imo; too big and objective (king of the hill!, not capture the flag) is not doable because of above reasons warmaze: like fragmaze, but with doors and bigger (adds a 2nd floor); i always liked that map, good idea some own ideas: mountainradio: not listed in the cycle, but it is played every now and then; can also be played as objective map 1v1 Garage (Final) ![]() Calis Arena [img]http://activegamer.net/images/etmaps/377Cali's%20Arena1.jpg[/img] castle trap ![]() dueling grounds ![]() dg deathmatch ![]() dm metro te ![]() ![]() duel site ![]() endless frag ![]() sick city ![]() nihil ![]() senseless ![]() xso_frag
RE: Renewal mapcycle in Headshot - Coffee - 31-03-2017 Hi guys! Down below four maps that I've tested from the options you guys gave me. They are already in the FTP so if you download these links and put them in your ETmain you can see them in the votelist and test them. Also, there is a list of maps that have imo the most potention to be in the mapcycle. The names of the four maps are in there as well (even tho 1v1garage might also only be good for an 1v1 lugerevent or someting..). I'd like to hear your opinion on it. New suggestions are also still welcome. If you have maps that you wish to be in the FTP to play them, contact me or put them down here with a download link. http://www.wolffiles.de/index.php?filebase&fid=280 CTF Well http://www.wolffiles.de/index.php?filebase&fid=3569 CTF Multi http://www.wolffiles.de/index.php?filebase&fid=35 1v1 Garage http://www.wolffiles.de/index.php?filebase&fid=321 Dueling grounds Fragmaze (fixed) TDM Port TWC Fragzone Sykotic Fragmaze Purefrag Valhalla Al Abassi Fastfrag Trainingpit Element Dueling grounds 1v1 garage CTF_Multi CTF_Well RE: Renewal mapcycle in Headshot - SOMEBODYONCETOLDME - 31-03-2017 hmm. Headshot2 is more of a1v1 map. it doesn't really work with a lot of people ( some arse can even lock u in). RE: Renewal mapcycle in Headshot - Paul - 31-03-2017 CTF multi has some kind of object bug in it, so wouldnt consider that one, we tried:/ (Not sure if its the same for other mods) RE: Renewal mapcycle in Headshot - ℭℳ ℘unK☯ - 01-04-2017 (31-03-2017, 04:47 PM)Coffee Wrote: Hi guys! Down below four maps that I've tested from the options you guys gave me. They are already in the FTP so if you download these links and put them in your ETmain you can see them in the votelist and test them. Also, there is a list of maps that have imo the most potention to be in the mapcycle. The names of the four maps are in there as well (even tho 1v1garage might also only be good for an 1v1 lugerevent or someting..). I'd like to hear your opinion on it. New suggestions are also still welcome. Anyhow, If such maps that has problems with spawnpoints or bots not moving etc in which people have made their decision for choosing them .. send the map files to me so i can fix it.. you know it coffee
RE: Renewal mapcycle in Headshot - Maths - 01-04-2017 That garage map is from uber strike I think , all maps look pretty good to me , don't know which to choose |