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cfg what ive been using.
#1
so this is basically the cfg what i use mainly. note this makes your ET very graphically poor.

cg_drawfps 1 //you will see if your fps got higher
seta cg_atmosphericEffects 0
seta cg_bloodDamageBlend 0 //this and 2 next don't need to be turned off, if you still have fps drops turn them off(after typing all commands)
seta cg_bloodFlash 0 //some players want to leave it(it can be turned on in esc->options->view(bottom)
seta cg_bloodTime 0
seta cg_coronafardist 0
seta cg_coronas 0
seta cg_marktime 0
seta cg_wolfparticles 0
seta r_mode -1
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_allowExtensions 1 // allows to use OpenGl extensions
seta r_cacheshaders 1 // enables shader buffering
seta r_clampToEdge 1 // fog height
seta r_colorMipLevels 0 // Level of colors(part colors)
seta r_detailtextures 0 // no detailed textures
seta r_dlightBacks 0 // when it 1 -> alignment of brightness for dimmer and brighter areas
seta r_drawfoliage 0 // doesn't show grass
seta r_drawSun 0 // doesn't show sun
seta r_dynamiclight 0 // doesn't show the flash effects
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1" // shows compressed textures
seta r_ext_texture_filter_anisotropic "0"
seta r_fastsky 1 // one coloured sky
seta r_finish 0 // turning of sync every frame
seta r_flares 0 // no explosion flashes
seta r_glIgnoreWicked3D "0" // by using 3dfx, inores wrong 3D
seta r_lodbias 3 // quality of rendering objects, 0-high, 1-medium, 2-low, 3-custom
seta r_lodCurveError 60 // specifies the height of dropping curves
seta r_lodscale 5 // specifies the scale of adjusting level to detail
seta r_picmip 3 // quality of textures - 0-high, 1-medium, 2-low, 3-custom
seta r_primitives 2 // specifies the rendering methods
seta r_roundImagesDown 5 // rounding images
seta r_smp 0 // enables the use of multiprocessor
seta r_stencilbits 8 // color depth for textures
seta r_subdivisions 4 // specifies the curve detail
seta r_swapInterval 0 // enables vertical sync
seta r_textureAnisotropy 0
seta r_texturebits 16
seta r_textureMode GL_NEAREST_MIPMAP_NEAREST // you can set textures to lowest avaliable by
typing seta r_testureMode GL_NEAREST
seta r_ext_multitexture "1" // Default is 1 but you never know, has quite a big impact on fps
seta r_ext_texture_env_add "1" // Should be 1 if multitexturing is 1

seta cg_drawCompass "0" //0 turns off minimap in right top corner
seta cg_drawCroshairPickups "0" //0 turns off the indicator that something can be picked up
seta cg_MuzzleFlash "0" //0 turns off the flash from shotgun
seta cg_fastSolids "1" //1 makes anything that has no bumpmap texture into a block
seta cg_gibs "0" //makes dead enemy's bodies just a corpse
seta cg_railTrailTime "0" //ammount of time in milliseconds that railtrail shows
seta cg_simpleItems "1" /on some pcs this may not work, makes ammo,medic packs 2D
seta cg_trailParticles "0" // no debris when ammo hits the floor
seta cg_teamChatHeight "3" //amount of lines of text shown from team conversations on hud, 3 is enough Smile
seta cg_voiceSpriteTime "0" //amount of time in millisecond which shows the symbol above the head of someone saying i need ammo/medic
seta r_colorbits "0" //16 million bit color pallete
seta r_depthbits "0" //16 megabit texture
seta r_rmse "25" //root-mean-squared-error shows the allowable ratio of accuracy in drawing size differences of objects by distance, this one is bad for long-distance shooting
seta r_simpleMipMaps "0" //0 is off, 1 will turn on simplemipmapping which makes pixels flow into each other to show realistic blurring of visuals
seta s_doppler "0" //0 turns of latent sound effects
seta s_khz "44" //11 is the lowest sound quality, 44 is highest,
seta r_facePlaneCull "0" // 1 is faster, activates Z-Culling and ET won't draw surfaces that are not visible
seta r_ext_compressed_textures "1" //needs to be tested, for me 0 gives more fps
seta s_mixahead "0.2" // Here I can play with 0.06 without errors
seta s_mixPreStep "0.05" // Playable without errors with 0.04 on my PC
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#2
Is there anyway to disable that shake when you get shot ?


-TWCHrubY
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#3
i honestly dont remember but you can lower the screen blink when you get shot
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#4
anything would help Smile


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#5
cg_blinktime 0 duration of "blink" blackout when taking damage in milliseconds ( 0 is default value but havent touched this for years so i dont know what to recommend to use. Test what feels good for you)

i dont think you can change the shake when you take damage :L
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#6
there's a way but it's not legit Bored i saw it in few multihacks i tried out :P and btw it's called damage feedback
[Image: h9QO84a.png]
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#7
(21-03-2016, 09:31 AM)Sky Wrote: there's a way but it's not legit

it's not legit.. so this is some kind of a hack ?
like sniper script ?

+megan thanks ill try it out on a bot server Biggrin


-TWCHrubY
Poke Poke Poke Poke
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#8
(21-03-2016, 09:36 AM)Hruby Wrote:
(21-03-2016, 09:31 AM)Sky Wrote: there's a way but it's not legit

it's not legit.. so this is some kind of a hack ?
like sniper script ?

+megan thanks ill try it out on a bot server Biggrin

the command Megan described probably won't work, it's an old RTCW relic which wasn't implemented in ET , what I told you about is truly a hack yeah it's not a script Tongue
[Image: h9QO84a.png]
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#9
what you can do is reduce the amount of blood witch appears on your screen.

seta cg_bloodDamageBlend "0" // amount of blood flashed on screen when you take damage
[Image: 4619468.png]
[Image: 2r5gv21.gif]
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#10
(21-03-2016, 09:41 AM)Sky Wrote:
(21-03-2016, 09:36 AM)Hruby Wrote:
(21-03-2016, 09:31 AM)Sky Wrote: there's a way but it's not legit

it's not legit.. so this is some kind of a hack ?
like sniper script ?

+megan thanks ill try it out on a bot server Biggrin

the command Megan described probably won't work, it's an old RTCW relic which wasn't implemented in ET , what I told you about is truly a hack yeah it's not a script Tongue

well got it to work like few years back on some jaymod server but i needed to adjust the time so much so it wouldnt go black when got hit. but it might indeed not work anymore
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