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cfg what ive been using. - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Offtopic (https://board.twcclan.org/forum-28.html) +--- Forum: Creativity Corner (https://board.twcclan.org/forum-34.html) +---- Forum: CFGs (https://board.twcclan.org/forum-56.html) +---- Thread: cfg what ive been using. (/thread-6051.html) Pages:
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cfg what ive been using. - Haures - 12-12-2015 so this is basically the cfg what i use mainly. note this makes your ET very graphically poor. cg_drawfps 1 //you will see if your fps got higher seta cg_atmosphericEffects 0 seta cg_bloodDamageBlend 0 //this and 2 next don't need to be turned off, if you still have fps drops turn them off(after typing all commands) seta cg_bloodFlash 0 //some players want to leave it(it can be turned on in esc->options->view(bottom) seta cg_bloodTime 0 seta cg_coronafardist 0 seta cg_coronas 0 seta cg_marktime 0 seta cg_wolfparticles 0 seta r_mode -1 seta r_customwidth "1920" seta r_customheight "1080" seta r_allowExtensions 1 // allows to use OpenGl extensions seta r_cacheshaders 1 // enables shader buffering seta r_clampToEdge 1 // fog height seta r_colorMipLevels 0 // Level of colors(part colors) seta r_detailtextures 0 // no detailed textures seta r_dlightBacks 0 // when it 1 -> alignment of brightness for dimmer and brighter areas seta r_drawfoliage 0 // doesn't show grass seta r_drawSun 0 // doesn't show sun seta r_dynamiclight 0 // doesn't show the flash effects seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" // shows compressed textures seta r_ext_texture_filter_anisotropic "0" seta r_fastsky 1 // one coloured sky seta r_finish 0 // turning of sync every frame seta r_flares 0 // no explosion flashes seta r_glIgnoreWicked3D "0" // by using 3dfx, inores wrong 3D seta r_lodbias 3 // quality of rendering objects, 0-high, 1-medium, 2-low, 3-custom seta r_lodCurveError 60 // specifies the height of dropping curves seta r_lodscale 5 // specifies the scale of adjusting level to detail seta r_picmip 3 // quality of textures - 0-high, 1-medium, 2-low, 3-custom seta r_primitives 2 // specifies the rendering methods seta r_roundImagesDown 5 // rounding images seta r_smp 0 // enables the use of multiprocessor seta r_stencilbits 8 // color depth for textures seta r_subdivisions 4 // specifies the curve detail seta r_swapInterval 0 // enables vertical sync seta r_textureAnisotropy 0 seta r_texturebits 16 seta r_textureMode GL_NEAREST_MIPMAP_NEAREST // you can set textures to lowest avaliable by typing seta r_testureMode GL_NEAREST seta r_ext_multitexture "1" // Default is 1 but you never know, has quite a big impact on fps seta r_ext_texture_env_add "1" // Should be 1 if multitexturing is 1 seta cg_drawCompass "0" //0 turns off minimap in right top corner seta cg_drawCroshairPickups "0" //0 turns off the indicator that something can be picked up seta cg_MuzzleFlash "0" //0 turns off the flash from shotgun seta cg_fastSolids "1" //1 makes anything that has no bumpmap texture into a block seta cg_gibs "0" //makes dead enemy's bodies just a corpse seta cg_railTrailTime "0" //ammount of time in milliseconds that railtrail shows seta cg_simpleItems "1" /on some pcs this may not work, makes ammo,medic packs 2D seta cg_trailParticles "0" // no debris when ammo hits the floor seta cg_teamChatHeight "3" //amount of lines of text shown from team conversations on hud, 3 is enough ![]() seta cg_voiceSpriteTime "0" //amount of time in millisecond which shows the symbol above the head of someone saying i need ammo/medic seta r_colorbits "0" //16 million bit color pallete seta r_depthbits "0" //16 megabit texture seta r_rmse "25" //root-mean-squared-error shows the allowable ratio of accuracy in drawing size differences of objects by distance, this one is bad for long-distance shooting seta r_simpleMipMaps "0" //0 is off, 1 will turn on simplemipmapping which makes pixels flow into each other to show realistic blurring of visuals seta s_doppler "0" //0 turns of latent sound effects seta s_khz "44" //11 is the lowest sound quality, 44 is highest, seta r_facePlaneCull "0" // 1 is faster, activates Z-Culling and ET won't draw surfaces that are not visible seta r_ext_compressed_textures "1" //needs to be tested, for me 0 gives more fps seta s_mixahead "0.2" // Here I can play with 0.06 without errors seta s_mixPreStep "0.05" // Playable without errors with 0.04 on my PC RE: cfg what ive been using. - Hruby - 21-03-2016 Is there anyway to disable that shake when you get shot ? RE: cfg what ive been using. - Haures - 21-03-2016 i honestly dont remember but you can lower the screen blink when you get shot RE: cfg what ive been using. - Hruby - 21-03-2016 anything would help
RE: cfg what ive been using. - Haures - 21-03-2016 cg_blinktime 0 duration of "blink" blackout when taking damage in milliseconds ( 0 is default value but havent touched this for years so i dont know what to recommend to use. Test what feels good for you) i dont think you can change the shake when you take damage :L RE: cfg what ive been using. - Sky - 21-03-2016 there's a way but it's not legit i saw it in few multihacks i tried out :P and btw it's called damage feedback
RE: cfg what ive been using. - Hruby - 21-03-2016 (21-03-2016, 09:31 AM)Sky Wrote: there's a way but it's not legit it's not legit.. so this is some kind of a hack ? like sniper script ? +megan thanks ill try it out on a bot server
RE: cfg what ive been using. - Sky - 21-03-2016 (21-03-2016, 09:36 AM)Hruby Wrote:(21-03-2016, 09:31 AM)Sky Wrote: there's a way but it's not legit the command Megan described probably won't work, it's an old RTCW relic which wasn't implemented in ET , what I told you about is truly a hack yeah it's not a script
RE: cfg what ive been using. - djuki - 21-03-2016 what you can do is reduce the amount of blood witch appears on your screen. seta cg_bloodDamageBlend "0" // amount of blood flashed on screen when you take damage RE: cfg what ive been using. - Haures - 21-03-2016 (21-03-2016, 09:41 AM)Sky Wrote:(21-03-2016, 09:36 AM)Hruby Wrote:(21-03-2016, 09:31 AM)Sky Wrote: there's a way but it's not legit well got it to work like few years back on some jaymod server but i needed to adjust the time so much so it wouldnt go black when got hit. but it might indeed not work anymore |