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Etpro maps tutorial + Spawnpoint toggle
#1
In this thread, you can find every maps that we may will play during our matches.
Mostly, people play these maps:


[Drag .pk3 files into ET/ETMAIN in your computer.]

*supply*
*sp_delivery_te*
*sw_goldrush*
*aldernest*
*radar* (that you should have installed already)
*frostbite*
*braundorf*
*erdenberg*
*et_ice*
*bremen*

Every of these maps have objectives that you need to protect/attack.
Everything written here comes from my ETpro experience and I might made mistakes due to tiredness or because it's been a while since I didn't play some maps. Feel free to comment with your opinions on it and I add your ideas/tips to this tutorial. Especially defence tips because I'm a dumb rambo..
*teehee*[Image: 357odc7.jpg]



Supply:
Attack:
-Capture the flag but be careful of your ennemies' spawn. (That's why, when you know their spawntime, tell it.)
AND / OR destroy the main door which will automaticaly capture the spawn.

-Blow the forward spawn door.

*TIP* destroying the Axis CP (if constructed) with a covps and/or building it with an engineer improves your chances to set a better time.

-Blow the depot door

*TIP* As long/as soon as it's planted, protect the bomb by killing AND GIBBING enemy engineer(s).

To gib: When someone is gibbed, he can't get revived anymore by medics which is simular to a tappout (when you press spacebar when you're dead) and really helps you toward victory.

-Escort the truck to the gold pick up point.

*TIP* You don't need to always be next to the truck all the time, just hug it every 1.5/2 seconds and it will keep moving.


OPTIONAL BUT USEFUL -Blow the east and west walls for further access to depot. (For example, if we keep going through the main gate, they will just camp us and, eventually, we won't progress due to their grenades and artis/support-fire [tl;dr: fops stuff])

*TIP* I'd recommend only one wall, the east one. Why. Because, we can still "boost" someone with the west wall's rock.

-Build the crane and activate it to get the gold to the truck.

*TIP* When you revive your engineer when he's building an objective, he still gets to continue the "bar progress" even though he is still invulnerable. You can sometime kill your own engineer and revive him instantly to secure the objective from any defence threat.

-Escort the truck out of the depot toward the CP house.

*TIP* Rambo fraggers should spawn in the previous spawn (the one which you previously blew the two gates) to frag any truck-stopping attemps.


Defence tips:
-Having a skilled fops really increases your chances of victory. Keep him alive and ask him for ammos if you really need to.
-Medics shall revive their engineer when they are defusing bombs.
-Camping the crane control is one of the key moment of the map, play wisely with medpacks and give any infos to your teammates.



Sp_delivery_te
Attack:
-Destroy one of the walls to capture the flag.

*TIP* You can also "boost" a rambo fragger near the wall which isn't destroyed to surprise the enemies.

*2nd TIP* Having a sniper shooting at the ones protecting the flag really helps toward fast victory.

-ESCORT your engineer to the control room and help him to construct the gates controls.

*TIP* When you revive your engineer when he's building an objective, he still gets to continue the "bar progress" even though he is still invulnerable. You can sometime kill your own engineer and revive him instantly to secure the objective from any defence threat.

-Open the doors.

-Take the two gold crates and secure them.

*TIP* If you don't have the control of the room, attack in group and revive your mates to push the button.

*Semi-TIP* When you carry an objective, hide / camp the enemies in the spawnway[bottom] from multiple spots but always be ready to secure the gold crate.

*PRO-TIP* When you're trying to open the doors, you can go from spawnway[upper] (usually walking), throw a grenade to kill anyone camping near the buttom and rush it. [MEGA-NINJA STYLUH: You can actually use the escalator (from the bottom), throw your grenade the same way and BE A HERO.][/i]


Defence tips:
-Having a skilled fops really increases your chances of victory in the first part. Let him frag through the windows and revive him while he gives you UNLIMITED AMMOSSSSSSS.
-Camping the door controls is one of the key moment of the map, play wisely with medpacks and give any infos to your teammates.
-Hiding to camp the newly taken gold crate and backrape him will help you to defend the map longer.
-You can also wait for the last moment to secure a dropped gold crate to get extra seconds in your defence but don't be naughty, we it gets dangerous, secure it. (You can also kill yourself with the binded command [b]/kill before your respawn to troll the enemy who was rushing for it and enjoy your extra defence time. --> /bind "key" kill; forcetapout



Sw_goldrush
Attack: (It's pretty similar to the normal goldrush)
-Steal the tank and escort it to the bank to blow the bank doors.

*TIP* When you revive your engineer when he's building an objective, he still gets to continue the "bar progress" even though he is still invulnerable. You can sometime kill your own engineer and revive him instantly to secure the objective from any defence threat.

*2nd TIP* You don't need to always be next to the tank all the time, just hug it every 1.5/2 seconds and it will keep moving. Also, be careful when using it's gun, it's powerful but you're not moving at all and are an easy prey to good aimer.

-Destroy the tank barriers.

-OPTIONAL BUT USEFUL: building the command post with an engineer improves your chances to set a better time.

-Steal the gold crate and take them to the truck (which is near the 1st truck barrier's MG gun.

-Destroy the truck barriers.

-Escort the truck out of the town.

*TIP* You don't need to always be next to the truck all the time, just hug it every 1.5/2 seconds and it will keep moving.



Defence tips:
-ALWAYS GIB ENGINEERS.
-Even more than other maps, having good spots to stop their attack really is important. That shall be discussed between the main lineup.
-Contruct tank/truck barriers as soon as you can do it and protect them from getting destroyed.



Adlernest
Attack
-Destroy the door meow(whatever its called) to open a way to the CP spawn.
-Construct the CP.
-Take the objective (documents iirc) and bring them to the radio transmitter.

I can't really help much giving tips and all because this might be one of the most complicated map to attack. Don't mistake me, being complicated doesn't mean it's hard. It's just that there's so many ninja ways and stuff that I saw on that map... giuhuzghzgu. I'd recommend you to watch some pro games or to experience yourself during a practice the many ways to end it ASAP. (Follow Hellrazor's topic where he explained how to do it.)


Defence tips
-GOTTA GIB THEM ALL, MEOW TERRITORY.
..
...
GOT IT ? GIB THEM.
-A ninja cvps can detroy the CP to get extra time if the documents are well defended.
-You need to camp and to give every bit of infos on the enemies' positions to your teammates to defend for a good time.
-As I previously said, this map is complicated so, we might come up with a really good strat from playing together, who knows.




I'll skip radar's introduction because it's really the same as jaymod's map.

Frostbite (which is kind of like Adlernest)
Attack:
You must blow the main entrance immediatly to capture the CP ASAP.

Blow the side entrance to open a third path to the documents.

Steal the documents and take them to the radio transmitter near your first spawn.


Defence tips:
-A skilled fops can buy a lot of time on the first half (until they get the CP).
-A ninja cvps can detroy the CP to get extra time if the documents are well defended.
-You need to camp and to give every bit of infos on the enemies' positions to your teammates to defend for a good time.




Braundorf
Attack:
Dynamite the main gate.

Capture the factory district spawn. (can be done by exploding the door as well as on supply depot)

Dynamite the side door to open another path to their bunker.

Build the command post to create a new spawn point closer to the bunker.

Blow the side gate to gain access to the bunker.

Destroy the bunker controls.


Defence tips:
-As always, gib, especially engineers.
-A fops can be useful on the 2nd part to protect the bunker controls.
-Lean to camp your incoming enemies from every ways and announce everything you can to your mates.




As of the remaining maps, I don't feel like introducing them since I can't really remember them that well.
I don't think we'll get to play them anyway.
That's all for this "tutorial", I hope it was useful and instructive.
As explained above, please suggest additional content for this topic and I'll add what looks interesting ! (As you can see, supply's; delivery's and grush's parts are kinda longer than the other maps.)





SPAWNPOINT TOGGLE:
A nice tool to understand every spawns in pretty much every maps. I recommend you to download it following the tips of © SPU9 !
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