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Teams (No download) (archived by TechN9NE)
#1
Most of the time , the teams are unbalanced in the server .
Mostly axis team is weak . Only in a few occasions the axis are better than allies .
The other time allies team are far more better than allies . All love doing objective and not defending , just like it is fun being a gangster than a police officer.
Although it is not a rule to make the teams balanced but then how the opposite team will play ? Most of them will rage quit for sure .

In this case the admins must take care ( at least ) .I see very few admins even caring about the teams . The high admins(lvl 8+) are the least . You may type "teams" via global chat but they don't even see it and keep doing the objective. And so the !teams command is given to lvl 8+ ?. I see the members (lvl 7- and some guests ). than the members switching when the teams are unbalanced .

In my opinion the members must take care about the teams else the server will not be popular.
Why we warn or splat or kick peoples when they break rules ? Because it makes unfair for the opposite teams like wall jump and trick plant and even hacks .It's because the popularity will be affected
So unbalance teams also makes the server unpopular .
Well there are many incidents , but i got this screenshot : http://myprintscreen.com/s/7go7
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#2
Maths is right, that screenshot you posted isn't that bad like its anytime. Sometimes we got unbalanced teams like 8v13 for example, and our teammember playing in that team with 13 players. Ofc we are going to tell em to even the teams but sometimes there aint any reaction, and thats really sad imo. Some of our Members can use the cmd !teams (I cant use it, but some of our guests can, dont know why). Just be fair and exemplary for our guests and switch teams, when its needed.
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<3 TechN9Ne
#3
Nathan good words and well pronounced. The !teams command is of no use and even the others. I think it would be better if balancing teams be a rule . It would surely increase the popularity than.
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#4
I don't 100% agree with you because it depends on the map and number of players, I mean 16 vs 19 ain't the same as 6 vs 9 and on maps like oasis you won't really feel it.
But I definently agree on the part where our members should balance the teams, what I usually do is tell them to balance the teams(if I can't dont so myself) few times and if that doesn't work I tell them I will start random !putteam(99% I dont do it unless I really have to).
Me playing

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#5
Yeah tomohawk you are right in a way .
In 16 v 19 , it is all the same as there are many peoples all around the map . But still we must balance it
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#6
Can't we make a new command?
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#7
Hmm first of all looks personal to me pointing out bella lol

Anyways .....I gotta agree to the point when people say teams when their own teams are unbalanced and when their opo team unbalanced they dont care.

Anyways maths u cant really read their state of mind can u ?
Cmon u really think....people would be way too much concentrated playing and doing obj...rather than seeing tab or seeing the global chat.
So technically u cant "know their state of mind" when they r playing.......
And in RULES section u will find ... "Teams depends according to situation"....
toma has got a point there ...well ya in the screenshot its i think 4o6 ....so ya unfair...to a certain extend but axis got all good players anyway...

Alright back to the point.....the solution to me is ...giving "!teams" command to 6 and 7 admins also.....or rather to all the ones who are members...since a sound will have a better effect then saying teams in global chat.....(forgot the bind thing since most players cant).

Or maybe auto-balance which is i dont think is possible....and this might also cause whinning to guests....


Anyways its not that much serious ....giving !teams command to all TWC members looks good to me.
Anyone caught mis using it...well u knw wht will hppen Wink
Regards,
-TWC|Axel|GEN

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#8
Auto-balance is inposible in jamod

i posted this some time ago in high admin base:

(15-05-2014, 11:22 PM)$4m4el Wrote: I prepared another rule concerning team balance, which, in my opinion should be implemented.

First, I think that when we talk about unbalanced teams I mean +3 players (e.g. 8 Axis vs. 11 Allies.)
When Ocean used to be supreme he told me that +2 is ok, +3 you need to change your team.

Sometimes there are too few clan members to even the teams. I asked guest players to change teams lots of times, unfortunately without any effect. Using !put command in such situations may be misunderstood by the person transferred, that’s why I usually waited till the end of the map and later shuffled teams.

That’s why I suggest than in the situation when teams are uneven and we say "teams", after 30 sec (if nobody changes teams) we move a player (guest) with the most xp points at that moment.(of course, before we put visitors twc members must swap first.)

Comments welcome, not only from nd members.
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#9
Maths , i agree with u that we should balance the teams but that depends on the situation.If the score is 500(axis) and 400 (allies) then ofc allies must be weak so in that case if its 4vs6 ,imo there is no need of joining axis cuz its strong enough.

In the beginning of the map(oasis) it was impossible for allies to win even after lime joined allies ,it wasn't that strong cuz axis engi(s) defused almost all the dynamite planted by allies and if i'm not wrong allies won before 2 or 1min the map ended.

(28-02-2015, 05:47 PM)Axel Wrote: Anyways its not that much serious ....giving !teams command to all TWC members looks good to me.
Anyone caught mis using it...well u knw wht will hppen Wink
I agree with that.
#10
No formalities, straight to the point. Well this is quite an issue. Quantity and Quality are different things. With reference to our server let me put it this way: 2 players vs 6 bots regardless the map. Here, quantity of players might be less but being players themselves they are better than the bots which comes under quality. Note : this is not the case everytime. Players new to et may have different experience right? But in a general view, I guess shuffling should happen not only on number but also on skill of players regardless of the fact that they are TWC members or not (many non TWC members are skilled) This will make teams even on almost all basis. About the voting system for XP-Shuffle? It hardly works. Lets say teams are balanced by number and not skill. A member of the weaker team calls a vote, which fails. Why? Because technically its a draw, as the weaker team says yes to shuffle and stronger says no but since the number of players are equal in each team, there is no majority.
Therefore, I also come to the same conclusion of giving a command to every TWC member, as Axel had said. Thank you for reading my views.
PS: lol maths, u want me in your team cuz i own you everytime? Haha good post! Cheers!
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