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Spawnkill Areas for our 2 new maps (Venice + Pirates) (archived by $4m4el)
#1
Hello,

as you might have noticed the heavy spawnkill areas of our two new maps are already included in this topic, but to make sure everyone really takes a look at them we thought it best to create a whole new topic for it. I would like to ask everyone (especially the ND admins) to keep these areas in mind and to deliver them step by step to our visitors.

We should also be a little less strict at first, because we can't expect every visitor to know these new SK areas by heart immediately.



Venice:


- First Allied spawnpoint:

Spoiler

[Image: hbbbpk3w.jpg]

[Image: gl9yjtei.jpg]





- The first Axis spawnpoint is capturable




- Second Allied spawnpoint:

Spoiler
[Image: alelh4c9.jpg]

[Image: 9ja3964u.jpg]

[Image: n2pqobn8.jpg]






- Second Axis spawnpoint:

Spoiler[Image: ha885rt6.jpg]

[Image: ghrngt4w.jpg]






Pirates:


- First Allied spawnpoint:

Spoiler[Image: h6g4hiqw.jpg]


[Image: pvqbhvzw.jpg]





- The first Axis spawnpoint is capturable




- Second Allied spawnpoint:

Spoiler[Image: 3xb6avzw.jpg]

[Image: f2y2cmtt.jpg]

[Image: l48ggsqh.jpg]





- Second Axis spawnpoint:

Spoiler[Image: ipzdnizl.jpg]

[Image: g9jdkt9s.jpg]




If you have any questions or suggestions regarding these SK areas, feel free to contact me or Antho.


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