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Spawnkill Areas for our 2 new maps (Venice + Pirates) (archived by $4m4el) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: Spawnkill Areas for our 2 new maps (Venice + Pirates) (archived by $4m4el) (/thread-4701.html) |
Spawnkill Areas for our 2 new maps (Venice + Pirates) (archived by $4m4el) - Storch - 01-09-2014 Hello, as you might have noticed the heavy spawnkill areas of our two new maps are already included in this topic, but to make sure everyone really takes a look at them we thought it best to create a whole new topic for it. I would like to ask everyone (especially the ND admins) to keep these areas in mind and to deliver them step by step to our visitors. We should also be a little less strict at first, because we can't expect every visitor to know these new SK areas by heart immediately. Venice: - First Allied spawnpoint: - The first Axis spawnpoint is capturable - Second Allied spawnpoint: - Second Axis spawnpoint: Pirates: - First Allied spawnpoint: - The first Axis spawnpoint is capturable - Second Allied spawnpoint: - Second Axis spawnpoint: If you have any questions or suggestions regarding these SK areas, feel free to contact me or Antho. |