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Jaymod Ideas and suggestions
(03-02-2015, 06:00 PM)Dukajek Wrote: If I would delete one weapon from ND limbo, it would be panza. M97 can kill one person, but he can only hurt a little 2 guys. Panza can kill 5 guys, they only have to be close to each other.

Support fire and arty can also kill 5 (and more) players in a short space of time, so they should be removed too
Just deal with the panzer, I think the shotgun and nade launcher are even more annoying, but there's no need to remove/change them
(Except shotgun, maybe) Biggrin
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Never remove the panzer, it is part of the game.
Just keep everything the same as it was.
"The rules of survival never change, whether you're in a desert or in an arena"


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if you have a heavy weapon as main weapon and mp/tommy as secondary, if any other heavy weapon is free u can switch it with the mp/tommy and you got 2 heavy weapons.
its kinda unfair i mean i managed to get like 33 killing spree just sitting a mile away spraying with mg only to switch to panza and blast whatever left
Me playing

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(03-02-2015, 05:21 PM)Storch Wrote: [quote='Manius88' pid='96205' dateline='1422953970']
remove M97 is bad idea sorry

No one said anything about removing M97 entirely, please read the posts carefully. The discussion was about limiting that weapon to max. 2 or 3 per team. But I'm not sure what the current limitation is, or if there is any at all.

As far as i know its already limited to 3 per team
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just let it be. if there would be major problem the nd would be empty. now its highly active...
-twc|Pride|NMS
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So I tried a couple of things in order to get sky his new levelshots.pk3 to work. Putting it in either the jaymod or etmain folder doesn't work, even if I force an exec through the server.cfg. Also tried renaming with a z_ in front, but that doesn't help either. Anyone has ideas?

e: At least it doesn't crash the server xd
e2: There was a mistake in the folder structure of the .pk3
e3: I'll try again tomorrow morning, too much players now and I'm probably gonna need a bunch of restarts. Anyone knows whether editing the .shader files is necessary?
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(04-02-2015, 04:18 AM)jupe Wrote: just let it be. if there would be major problem the nd would be empty. now its highly active...

Amen! +1
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Maybe add or change maps? Wink
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Guys think we should do something with venice ?
Almost people r complaining that its becoming a camp map....allied could barely go out from their spawn , all the exists are jst blocked by axis....u could barely go out when theres 15o15

I think we should re consider the spawn timer maybe....I think there r server cfg for changing it when the number of players increase ?

This case is in some other maps also.....like siwa....its almost impossible to blow the anti tank guns with a hell lotta people
Regards,
-TWC|Axel|GEN

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+1 for the spawn timer on siwa. Sometimes when it's busy it's impossible to really capture the forward spawn. mayebe aften 20 mins or so make the forward spawn allied. Is this possible? Because 30 mins is a long time to noob around a small piece of the map
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