17-12-2014, 02:14 PM
Awesome!
|
Jaymod Ideas and suggestions
|
|
19-12-2014, 11:14 AM
Is it possible to make 1 or 2 ammo and health cabinets in Pirates?
Currently their isn't one in the whole map. something to think about
![]() #2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)
19-12-2014, 11:23 AM
19-12-2014, 04:34 PM
19-12-2014, 07:38 PM
(19-12-2014, 04:34 PM)MetteWybrandt Wrote:(19-12-2014, 11:14 AM)$!l3nc3r Wrote: Is it possible to make 1 or 2 ammo and health cabinets in Pirates? I've been quite inactive for the past few weeks, but fortunately my break is starting today. Post in this thread or PM Antho about a location for those and I'll take a look at it. ![]() Spoiler![]()
19-12-2014, 09:00 PM
tbh i think it's more likely to destroy the already-not-so-balanced map if you give any ammo to the axis side...
don't really see the use of implementing them, but if it had to happen, i would choose as location somewhere around the allied command post, to give allies some advantage and prevent even more axis-sided camp
22-12-2014, 08:41 AM
(19-12-2014, 09:00 PM)Sky Wrote: tbh i think it's more likely to destroy the already-not-so-balanced map if you give any ammo to the axis side... Well it might be a good Idea to add a ammo and health cabinet which is available after constructing the allied command post. This might balance the map a bit more. ![]() #2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)
22-12-2014, 09:44 AM
I agree, the cabinet should be more on the allied side of the map. At the command post would be great, or perhaps at the flag, so that Axis can use it at their first and Allies at their second spawnpoint?
I suggest either here: (click to enlarge)or here, if you can possibly remove those wooden boxes? If not, on the other side.
Or in the square by the second gate. So allies and axis can reach it easily depending who is controlling the square. Because it is close to allied and axis spawn.
The second option would give advantage to axis at the start and later to allies. and te first would give the advantage solely to allies. |
|
« Next Oldest | Next Newest »
|
| Possibly Related Threads… | |||||
| Thread | Author | Replies | Views | Last Post | |
| ND Suggestions & Complaints | Narko | 13 | 5,578 |
07-02-2022, 01:37 AM Last Post: ReXxus |
|
|
|
Jaymod Rules (including Heavy SK Areas) | $4m4el | 0 | 2,893 |
26-02-2018, 11:13 PM Last Post: $4m4el |
|
|
Jaymod promotions, demotions and kick-out policy | Antho | 0 | 3,394 |
22-12-2013, 02:57 PM Last Post: Antho |