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Jaymod Ideas and suggestions
I like the idea of pirates be much longer and the idea of djukiSmile
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(16-10-2014, 10:54 PM)Roykeeeh Wrote: I like the idea of pirates be much longer and the idea of djukiSmile

Probably will change it tonight/tomorrow. Wink
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I know it is supposed to be a no download server, but in a sense it does not mean that you can not put small maps in too it. I can't remember out of the top of my head but there are a lot of maps that are 10-15 mb which take around 1-2 minutes to download even with a crappy computer.

Maybe it would be a good idea too switch some of the classical maps with small new maps(2-3 years old)

I realised in the past that people are seduced faster by new maps or lets say maps that aren't the classic stock ones.

Any comments?
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Furion we have already talked about this, you can read our previous entries a few pages back and u can check this:
http://board.twcclan.org/thread-4636.html or this: http://board.twcclan.org/thread-4586.html
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Thanks S$m4el for the update Smile
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(16-10-2014, 01:39 PM)Moanraker Wrote: Basically I scripted the tank so no people could enter it once it had reached it's final position, players inside won't be kicked out however. That's why a loud "Incoming!" is announced, followed by a panzer shooting at the tank, killing the gunner.
What do you think?

This is not implemented on the server yet right? I totally agree with it though, it's a good compromise to lessen the camping a bit.


I also think the side entrance to the Library with the objective should not be open at the start of the map. I think we discussed this already a few weeks ago. Sure the objective might be a bit hard for Allies, but rushing through that side entrance just ruins the whole map.

Instead we should at last make the extended sk area official:

http://www.directupload.net/file/d/3756/...5k_jpg.htm

When Axis is strong + someone with mg camping the other spawnpoint Allies can hardly get out of their spawn
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I've seen allies covert ops sneak through and get the objective in the boat via the side entrance many times

Axis just don't bother constructing the side wall, so why not have it built by default?

And I agree with the sk area ^
OldtimerOldtimer
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I agree with storch. When the side intrance is closed, the map will be much longer and no covert ops can glitch then into the liberary. I,m always suprised how fast the map is done
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Hey guys,

I could not find anything on forums about this but I'll ask anyway.

Tonight Dupix, Chasin, and I and some guests were discussing about the disablement of the panzerfaust. We thought it would be kind of interesting if we would be able to do a pole and see how many people actually want the panzer. Because lets face the facts the panzerfaust is not fun. Especially when you get blasted to pieces 3 times in a row because he pops out of no where, and the only people who actually use it are the ones who can not even shoot a normal gun.

I have not seen a single TWC member use a panzerfaust up until now, and frankly it is a weak gun. I still remember on my former server it was disabled. So i thought lets make a small poll that states 3 points:

*To disable
*To weaken its damage
*To keep

Even if the majority votes for one of these it does not necessarily mean it will be implemented. Maybe it would be nice to just see what people think about it.

I know I am not a member, nor a clan friend, but after hearing Dupix's statement, it got me thinking.

"70 percent of people do not even like panzers"
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This is discussed many times I think. And always with the same result.
Panzer is annoying, and that is part of the game. It's great to have something we all despise. Btw I don't think you can call out a vote about this. Its a decision the is made by the supreme's. But If them want to make a vote about it because I know they do appreciate our input.
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