17-09-2014, 06:16 PM
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Jaymod Ideas and suggestions
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17-09-2014, 08:24 PM
(17-09-2014, 06:16 PM)Storch Wrote: Looks great to me. Maybe make Railgun and Battery a bit more further away from one another, but apart from that it's perfect. Good point. I adjusted it. list is now:
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19-09-2014, 07:37 PM
(17-09-2014, 08:24 PM)djuki Wrote:(17-09-2014, 06:16 PM)Storch Wrote: Looks great to me. Maybe make Railgun and Battery a bit more further away from one another, but apart from that it's perfect. Does anyone have objections against this rotation?
19-09-2014, 08:06 PM
Seems perfect for me.
Id like to come up with a solution for the obj problem on Venice. Last couple of times I'd play Venice the obj gets stolen from the library be4 the tank passes the gate. It's getting f**king irritating. Wall are getting blown and coverts are getting true. I would love a solution.
Btw I saw the objectivecycle.cfg isnt operational. Make sure its executed in server.cfg add exec objectivecycle.cfg and remove: exec campaigncycle.cfg // Campaign mode (even better is to add two "//" so its still in the .cfg but ET disregards it due to the "//") ![]() ![]() (22-09-2014, 01:22 PM)djuki Wrote: Id like to come up with a solution for the obj problem on Venice. Last couple of times I'd play Venice the obj gets stolen from the library be4 the tank passes the gate. It's getting f**king irritating. Wall are getting blown and coverts are getting true. I would love a solution. Uhm...well I was just thinking that is it possible to make it like Super Goldrush final ? Like after each barrier in gold rush final , the time resets(and if allied fails then the map ends) , how about if allied can't destroy the 1st gate(near axis spawn) in venice within 10-15 mins the map ends instantly ? The only other alternate is that axis should ensure that they build the Side library door and hence allied can destroy it from inside
Regards,
-TWC|Axel|GEN ![]() ![]() ![]() ![]() ![]() Made by Chunk/.FD#iSuck.
22-09-2014, 02:13 PM
It's indeed very annoying when Venice gets ruined by securing the obj so quickly. The most obvious solution for that would be to make the side entrance to the library constructed at the start of the map, not open like it is now.
This has been discussed already, apparently Antho or Moan didn't have the time to do it yet. But that's no problem, until then we should simply tell the Axis team to construct the side entrance at the beginning of the map. That's what I do at the moment, if I don't forget it. When the side entrance to the library is constructed Allies need the tank to blow up the main gate and to get to the objective, which already takes quite a while. That, I guess, should more or less even up the chances to win the map for both teams.
22-09-2014, 03:14 PM
(22-09-2014, 02:13 PM)Storch Wrote: This has been discussed already, apparently Antho or Moan didn't have the time to do it yet. But that's no problem, until then we should simply tell the Axis team to construct the side entrance at the beginning of the map. That's what I do at the moment, if I don't forget it. Having the Library Side Wall not built at the start of the map was done deliberately. Axis should play smart by building up the wall at the beginning of the map themselves. If you want I could put up a message at map start. (22-09-2014, 02:05 PM)Axel Wrote: Like after each barrier in gold rush final , the time resets(and if allied fails then the map ends) , how about if allied can't destroy the 1st gate(near axis spawn) in venice within 10-15 mins the map ends instantly ? Actually the timer doesn't 'reset'. Each barrier triggers an increase of the timelimit. I could do that if others agree, just give me a trigger (when) and a timelimit. ![]() Spoiler![]() |
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