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Jaymod Ideas and suggestions
And also it has to be taken into consideration that big maps (over 10MB) (not really big but for some people with low internet connection or computers/laptops with not so much efficiency)
are time-consuming to download and at this particular moment plenty of people have pressed esc.

So well it was a suggestion of my own to add Super Goldrush Final to add more fun but for now I'm totally satisfied with the maps you got rite now so happy gaming everyone! Smile
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I totally agree with Djuki. I prefer 'normal' Gold Rush very much over Super Gold Rush. That one would only increase trolling and non-objective playing.

I also share the opinion that Venice gets a little boring after a while. Usually neither of the teams really cares for objective anymore, so it turns into a pure frag map. I know I voted for Venice too in the poll, but that's because I wasn't aware of the fact that people like it so much for all the frag possibilites, rather than for the objective. Maybe we should consider to replace it one day, even though I know many guests love Venice..

When looking for a replacement for Venice we shouldn't take super new maps. I think that would only scare peoplour visitors away, because they prefer classic maps which are well known. I also think the download size doesn't really matter at all. Even with Venice, a rather big map, we didn't lose any considerable amount of players, rather the opposite. So all those discussions about too big maps some weeks ago were kinda useless.

But this is only future talk. For now we should stick to those 2 new maps and let people get used to them a bit more, before changing anything.
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Cortex <3
"The rules of survival never change, whether you're in a desert or in an arena"


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An other idea.
I 'm not even sure if its possible so im just gonna ask. Is it possible to have a different objectivecycle running when there are over 20 players in the servers.
So when the player count reaches 20 the server starts an other objective cycle as when there are less as 20 players in the server. This could really change the maps we want to pick. Because Venice is meant for when there are a lot of people. But other cool maps like Adlersnest, supply, special delivery, etc etc aren't cool when it gets to crowed.

it certainly would be doable manually but automatically would be way cooler!

An other point.
We talked about the maprotation (objectivecycle) a while back. And Antho said he would rearrange it So pirates and Venice don't follow each other. Now it does. Sad
and more so have the cool maps run 2 times in each cycle and the less cool maps (railgun, radar, battery) one time..

I guess Antho didnt got time to do it. (just read his other remark about Uni) If you guys want me to write the objectivecycle.cfg no problem.
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There were some complaints about the rotation I proposed a few pages back, haven't had time to come up with something new though. Still think the core of the rotation I proposed based on your idea is pretty good...
So sure, if you've got time to take another look, would appreciate it Wink

E: Things I proposed based on the rotation idea are on pages 61 and 62 (and maybe 60 as well?)
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Base Race good map for fun Biggrin
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again not a fan of this baserace map

Cool maps imo are:
Adlernest final*
Special Delivery TE final*
Beach Invasion official
Caen 2 final*
Streets of Italy first playable2*
Supply Depot 2 final*
Karsiah TE 2 final*

All well known maps objective based map. not to big, not to small (playerwise not MBwise)

Made an objectivecycle.cfg

This is the map list
  • venice_ne4
  • Oasis
  • Goldrush
  • Pirates
  • Fueldump
  • Railgun
  • venice_ne4
  • Oasis
  • Battery
  • Goldrush
  • Pirates
  • Fueldump
  • Radar

So only battery, radar and railgun are played once, the other maps appear 2 times.
What changed is that people didn't want to see a map 3 times in a cycle at least that was what I made out of it.

O btw would you please check if the names "venice_ne4" and "Pirates" are the correct ones?


Attached Files
.cfg   objectivecycle.cfg (Size: 937 bytes / Downloads: 1)
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(16-09-2014, 03:38 PM)djuki Wrote: -snip-


O btw would you please check if the names "venice_ne4" and "Pirates" are the correct ones?

Pro tip: Open the map's .pk3 file (open it with WinRAR for example) and check the 'map' folder for the .bsp file. That name (without the .bsp extension) is the name that should be used for mapcycles. Usually it corresponds with the name of the .pk3 file, but not always.

Also, typically the capital letters should be the same too (also for the stock maps, which means no capital letters at all). The map will run either way, but I've read about some problems that occur with mapscripts if the case doesn't match.

Tl;dr: Names are all correct, but there should be no upper case characters.
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Thx moon Ill adjust it

Moan* Wink
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I never liked Baserace, becouse it is bad map, when there is a lot of players. Just think - allies have got one more guy than axis and axis cannot even exit their spawn.

Djuki wrote all my favourite maps, except Karsiah. I don't think Karsiah is bad, I never played it.
And adding maps people don't know is niiiice.
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