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Jaymod Ideas and suggestions
(31-08-2014, 07:54 PM)Chris Wrote:
(31-08-2014, 06:17 PM)djuki Wrote: You are right. It hard to build a tankbarrier after alies engi mines that spot. Therefore it should be allowed. They can also build a brigde. plant dyna at the top of the broken stairs near first axis spawn. they have to trickjump up the stairs.
Maybe they could also blow the wall of the library. I simple see no reason to allow the jump. Having a script for it would be great if not some good old admin monitoring will do the trick.

you can't dyna/satchel that wall from the outside Wink only the inside.
I think moanraker might be able to change that, I'll ask him
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Was actually working on that already... ^^

Will finish the script up with a few changes I've talked about with Antho.
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is there any possiblity in jaymod to auto-put a player to spec if hes afk for 3-5 minutes in case an admin with put is not around?

btw like that reverse tank movement in fueldump though , lets see what more new changes await :3


oh and uhm...maybe increase the spawn timer more for 15 o 15 or higher?
Regards,
-TWC|Axel|GEN

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Nam server has got this option.

15? We should decrease axis time spawning. It slowes tham so much, that I can see Allies are winning every map.
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Just hold the spawntime the same as it was imo.
"The rules of survival never change, whether you're in a desert or in an arena"


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In Jaymod you can only kick inactive people, not put them spec.

Thanks for the compliment on the Fueldump tank. Suggestions are welcome Tongue
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In my opinion the spawntimes are absolutely fine now. It is not true that Allies win every map, they might win Radar and Fuel Dump quite often, but Oasis? Gold rush? Venice?
Before increasing the spawntime Axis won almost every map, that's why it was changed after all. I think with the current spawntimes the chances for both teams are more or less equal, counting all maps together, so we should keep it this way.
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What do you think about remake levels 4-6? I think everyone admin should have few useful commands like mute, splat, putteam and kick. I heard from some1 that admins are wearing tags like little babies(i dont remember who say that) and I'm not denying he say wrong. I think its a bit burdensome thing that to mute or put spec you have to wait for lv 7.
My suggenstion probably looks like I am lv/cmd hunter. Well I'm not. Its only my opinion.
ty
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I agree with Ma$teR . I think that "put" command should be in command of members who have +5 lvl . For example if i come to ND sb players ask me whether can I put spec players who's afk . So I said them that I can't because I dont have "put" command so we must wait for admin with +6 lvl . I'm often on ND and I meet such situations. Maybe ND high admins or supremes think about it .
Thanks for attention .
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#By Chasin#
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This idea is invalid if lvl 6 already have some useful commands... read below:


I agree that it must be annoying when there is no admin on the server, although that isn't a good enough reason to give commands like !put, !splat etc to lvl 5+
Some randomer could exploit this:
Lets pretend a random guy joins us, gets promoted to lvl 5 in a month while staying relatively quiet and not posting anything on forum but he still looks at it every once in a while ( it's possible Biggrin )
So he has lvl 5 and all (or some) of the abusable commands, it's a perfect chance to wreck ND, right? (probably, lol)

Instead, my idea is to give some less powerful commands (!put, !mute, maybe !splat) to lvl 6 and some selected lvl 5's, who are trusted and active

What I'm trying to say is that we can't give commands to every almost-new member
But when giving selected commands to lvl 6, the situation should turn for the better, I hope

But I 110% agree that sometimes when I'm about to leave the game and there will only be lvls 4-5 left or sometimes no members at all, it could be an issue


(I hope my idea doesn't sound too retarded, I was confused myself when I re-read it xd )
OldtimerOldtimer
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