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Jaymod Ideas and suggestions
Really like the idea of Djuki, which would mean the rotation gets slightly bigger and the most popular maps will appear more often (MORE GOLDRUSH). Really smart, nice one Djuki. Going with this idea, I came up with this rotation:

Goldrush
Venice
Fueldump
Oasis
Pirates
Goldrush
Railgun
Oasis
Battery
Venice
Goldrush
Pirates
Fueldump
Radar
Oasis

Goldrush+Oasis 3x, Venice+Fueldump+Pirates 2x, battery+railgun+radar 1x
Putting the new/least popular maps directly AFTER goldrush/oasis to make sure the player aggregate overall will be about equal, by avoiding multiple less popular maps after each other. Putting railgun between goldrush and oasis, battery between oasis and venice, and radar between fueldump and oasis is pretty logical, following this philosophy. Oasis and goldrush will be played consecutively at the end, when the rotation restarts (Oasis, end of rotation, restart of rotation, goldrush). There are always at least 3 other maps played before replaying goldrush/oasis

@Storch: Could you pm me an overview of the newly made spawnkill pictures for both venice and pirates? I'll add them into the rule topic and give you credit Wink
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(28-08-2014, 01:26 PM)Antho Wrote: Really like the idea of Djuki, ......... Really smart, nice one Djuki.
Innocent
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(28-08-2014, 01:26 PM)Antho Wrote: Goldrush+Oasis 3x, Venice+Fueldump+Pirates 2x, battery+railgun+radar 1x

Great Idea ;]
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looks good to me Wink
Regards,
-TWC|Axel|GEN

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(28-08-2014, 01:26 PM)Antho Wrote: Goldrush+Oasis 3x, Venice+Fueldump+Pirates 2x, battery+railgun+radar 1x

I'm not sure, maybe 3 times Goldrush and Oasis is too much. Both maps usually get stuck at a certain point in the map, if the teams are more or less even (Goldrush when Allies reached either the 2nd tank barrier or the bank - Oasis when the Old City Wall is destroyed). I think having them 2 times in the map circle would be enough, but that's just my opinion, of course many people like both maps.


Besides, we should clear the question if the jump over the fence in Venice is allowed or not, to avoid missunderstandings. As it was said already, Allies don't really get any advantage by jumping there, because they can't get into the Church/Library (whatever it is) without the tank, but still it is some kind of walljump which was certainly not planned by the map creator.

I'm talking about this jump:
http://s1.directupload.net/images/140825/jv9iqnfw.jpg
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Good to see that we're putting some extra maps in ND Smile
But 3 times Goldrush is too much imo.

~ Chaz
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I agree with Chasin.
We could replace one of a tree gold rush maps to Caen 2.
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two new maps are enough.. don't expect that soon we will add some new
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(31-08-2014, 12:14 PM)$4m4el Wrote: two new maps are enough.. don't expect that soon we will add some new

I agree, TWC NoDownload is having a good time in terms of players. Why would you risk that for adding even more new maps? I think players play in NoDownload for a reason. They like the basic maps and less like the new maps.
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(31-08-2014, 12:54 PM)Dream Wrote:
(31-08-2014, 12:14 PM)$4m4el Wrote: two new maps are enough.. don't expect that soon we will add some new

I agree, TWC NoDownload is having a good time in terms of players. Why would you risk that for adding even more new maps? I think players play in NoDownload for a reason. They like the basic maps and less like the new maps.
+1 ND is Frag server. Two new maps is enough.
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