Join us on our TWC Discord channel

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Jaymod Ideas and suggestions
For me In pirate map ally need more space spawnpoint (although the gate) / axis is great.
Allies spawnpoint :
[Image: a943f43fa4392505med.jpg]

In venice map again ally and axis (now) need more space spawnpoint.
[Image: b_560x95.png]
Reply
(25-08-2014, 06:02 PM)MiXeR89 Wrote: For me In pirate map ally need more space spawnpoint (although the gate) / axis is great.
Allies spawnpoint :
[Image: a943f43fa4392505med.jpg]

In venice map again ally and axis (now) need more space spawnpoint.

Okay we might make the spawn area for Allies in Pirates bigger at the first spawnpoint. But in Venice it's hard to make it bigger, because there are no real other logical boundaries in the map, if you know what I mean.

Any other suggestions?
Reply
Think we only should change the first allied spawn of pirates
Reply
in mixer's picture is also the gate spawnpoint. I dont think that's a good idea.
[Image: 4619468.png]
[Image: 2r5gv21.gif]
Reply
Im gonna play et again Wink.
"The rules of survival never change, whether you're in a desert or in an arena"


[Image: tumblr_m2aiy8A9eU1r750afo1_500.gif]


Reply
(y)
good!
[Image: 4619468.png]
[Image: 2r5gv21.gif]
Reply
I also think we should slightly change the map rotation if possible. Maybe it would be better to mix it up a bit so that Venice and Pirates don't follow directly after one another. For instance Venice after Radar, so it would be:
Battery - Gold Rush - Rail Gun - Fuel Dump - Oasis - Pirates - Radar - Venice - Battery
Reply
(27-08-2014, 05:05 PM)Storch Wrote: I also think we should slightly change the map rotation if possible. Maybe it would be better to mix it up a bit so that Venice and Pirates don't follow directly after one another. For instance Venice after Radar, so it would be:
Battery - Gold Rush - Rail Gun - Fuel Dump - Oasis - Pirates - Radar - Venice - Battery

Good plan. What we used to do in al old clan of mine is to have a routation in witch the more popular maps are played more often as the less popular. So in this case
Goldrush
Venice
Oasis
Fuel dump,
Pirates
Rail Gun
Battery
Goldrush
Venice
Oasis
Goldrush
Pirates
Fuel dump
Radar

All maps run twice in a maprotationcycle, besides Battery, Rail gun & Radar.
[Image: 4619468.png]
[Image: 2r5gv21.gif]
Reply
I agree that it would be better to separate venice and pirates
My idea is to put 3 stock maps, then pirates, then another 3 stock maps and finally venice
I'm not sure if this is plausible.. other suggested map rotations are good aswell, although I'm not sure whether it's good to have radar as every 14th map

It's something to think about to adjust our server to be even better! Biggrin


(ps. I'm not sure, but in venice there isn't a cp for axis? There used to be, but maybe it's not in this version.. [maybe I'm blind {again}].. can anyone confirm? Biggrin )
OldtimerOldtimer
Reply
I think there is a CP when you are at the last axis spawn and walk back.
Not sure tho.
[Image: 25FW2xS.png]
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  ND Suggestions & Complaints Narko 13 5,590 07-02-2022, 01:37 AM
Last Post: ReXxus
Question Jaymod Rules (including Heavy SK Areas) $4m4el 0 2,897 26-02-2018, 11:13 PM
Last Post: $4m4el
Information Jaymod promotions, demotions and kick-out policy Antho 0 3,399 22-12-2013, 02:57 PM
Last Post: Antho

Forum Jump:


Users browsing this thread: 7 Guest(s)