Join us on our TWC Discord channel

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Jaymod Ideas and suggestions
(03-03-2014, 04:34 PM)Atreyu Wrote: I'd say:
1. more maps (venice, supply depod, aldernest etc.)
2. no double jump
3. friendly fire on
4. no molotovs (or 1 molotov max)
5. less mines (12)
6. no safe xp

Just try those settings, you will see that we and other players will gain more fun while playing.
Every time you will gain XP and you will get rewards for it, not just once.
There will not be any spam with heavy or explosions, because there will be FF and no molotovs.

Game will get more realistic. Realistic games are cool. We'll be cool.

If a "realistic" server (objective or "teamplay" oriented, that is) is what you want then it doesn't make sense to use JayMod since it is a shitty mod anyway.

But think about this: how many players are going to play there regularly? What Antho proposed is perfect because we already have an established user base: ND players who wants to also play new maps. So the mod would be same. To make it work the server has to be almost the same as ND because people know how to play in ND, they've been playing there for months-or years even!
Carnage and BG proved that without a solid user base it's impossible to create a new server that can be successful. What was proposed before is good: a "little" ND sister where ppl can play custom maps. Easy. Admins would be the same as ND so there would be no "fight" between servers.
Sounds pretty good to me.
[Image: dlnof9.jpg]
Reply
(03-03-2014, 04:34 PM)Atreyu Wrote: I'd say:
1. more maps (venice, supply depod, aldernest etc.) New maps should be discussed about
2. no double jump. (Keep the dubble jump just like nd)
3. friendly fire on (Friendly fire off just like nd)
4. no molotovs (or 1 molotov max) (3 molotovs just like nd)
5. less mines (12) (12 mines might be ok)
6. no safe xp (Safe xp for sure!!)
[Image: gaPmagy.png]

#2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)

Reply
Atreyu, interesting ideas ofc but it fits - like I said - maybe a new gameserver. ND means untouchable cfg, unless u want to sink it and send to bottom.
BG failed with its configuration (inclufing the mod), if ND is perfect with it, what a prob to create similiar server, add few maps, turn on FF (maybe just to check the interrest), disable DJ and call the server TWC REALITY Wink Anyways BG is dead completely so there's a way to save it by implementing mentioned, trusted cfg with some changes as above.

---------------
ND Supreme

[Image: ocean.jpg]
Reply
BG didn't fail with settings, trust me. Most players just go to one server, example is ND. Carnage failed with settings, yes. Me and Sky did everything we could when we were supreme to promote the server, example putting the ip in banner of ND.

[Image: 76561198043822433.png]

Reply
indeed. Chris. I dont think it failed because of its settings. But just because its damm hard to start up a server and get it popular.
But you can always give it another try right? Smile
[Image: 4619468.png]
[Image: 2r5gv21.gif]
Reply
Just try those settings on new server, you'll see they'll gonna work Smile
How many ppl will play there regularly?
From TWC at least few members including me, I would find like 10 ppl or more from ND server and ofc new players and bots. After some time it might even grow bigger than ND, hehe Biggrin

1. more maps (venice, supply depod, aldernest etc.)
2. no double jump.
3. friendly fire on
4. no molotovs (or 1 molotov max)
5. less mines (12)
6. no safe xp
Reply
(03-03-2014, 06:33 PM)Atreyu Wrote: Just try those settings on new server, you'll see they'll gonna work Smile
How many ppl will play there regularly?
From TWC at least few members including me, I would find like 10 ppl or more from ND server and ofc new players and bots. After some time it might even grow bigger than ND, hehe Biggrin

1. more maps (venice, supply depod, aldernest etc.)
2. no double jump.
3. friendly fire on
4. no molotovs (or 1 molotov max)
5. less mines (12)
6. no safe xp



now just read, on new server sorry, thought you want that on ND. Yeah, you can try it on BG
[Image: 2lmkuxh.png]
[Image: b_560x95.png]
Reply
I won't touch (neither will ocean :P) ND settings if the server is doing fine, don't worry.
Can someone make sure that mimus/lig read(s) this?
Reply
(03-03-2014, 06:33 PM)Atreyu Wrote: Just try those settings on new server, you'll see they'll gonna work Smile

Trust me. I have! lol
I ran multiple servers in the past with clans that where / are quite successful.
But this always hard to get an old server running again especially when you alter the settings. So I dont share your confidence! And I hope you can elaborate on your experience in the past. I can see that you are passionate and willing to make this work but not all of us share your opinion.
Btw I hope you are right. Again; I'd love to play on a TWC server that has those settings witch has a team of 6 vs 6 for more then 2 hours a day at prime time. And when you are on my team you can bet I'll kill/revive you as much as I can.
Btw. It would be great if we'd also change mod and respawn time.

But for now. Lets try out only the new maps.
[Image: 4619468.png]
[Image: 2r5gv21.gif]
Reply
back to antiwalljump scripts case - because of a bit more private time than usual I started top work around oasis and battery mapscript where I want to implement antiwalljump barrier in case the wall isnt blown up yet (oasis ofc) or there's no ramp built yet (battery). When its finished I will be testing whole stuff late night when the gs is empty.

---------------
ND Supreme

[Image: ocean.jpg]
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  ND Suggestions & Complaints Narko 13 5,589 07-02-2022, 01:37 AM
Last Post: ReXxus
Question Jaymod Rules (including Heavy SK Areas) $4m4el 0 2,897 26-02-2018, 11:13 PM
Last Post: $4m4el
Information Jaymod promotions, demotions and kick-out policy Antho 0 3,399 22-12-2013, 02:57 PM
Last Post: Antho

Forum Jump:


Users browsing this thread: 5 Guest(s)