Some players actually love railgun and radar (like me) and hate maps, where u can't even leave the spawn, because of that artillery, panzer, mp40 etc spam into exits (fuel dump after allies pass with tank or battery before they capture bunker) ...
When there are few players on, it's easy to do obj and skip the map, isn't it?

And voting... ppl never for for shuffle nor any good things. Mostly voters just click F1, because they:
1) want to join FireTeam, but there is a vote also, so they additionally (and accidentally) vote
2) just want to make the vote disappear, and press F1 w/o looking at vote
Ppl also make shuffle or restart map like this in last 5-10 minutes of the map. And what's cool in playing same map again? ... Usually few ppl leave game then, you know it.
Lately I was talking with some TWC members (sorry, don't remember who exactly

) and we thought of one nice thing.
What do you think of changing SK rules into sth like this:
- SK is forbidden at all, even with knife, mp40, whatever But in spawn, in pleace you are respawned, the exact room.
- if it's bunker, building, sth closed: SK at exit forbidden, but at exit, not the whole, big area)
- if you have 2-3 spawns, SK is forbidden only at the main one or the newest (newest - captured bunker, captured old city with broken wall. by newest I mean the one, which is needed to do obj, so command posts aren't forbidden)
What would it do? Now it's like allies or axis can SK, and second team can't. Allies can shoot mortar, panzer and artillery at spawn, and axis can just try to leave it, and on some maps it's vice versa. With rules like that, every team would be equal, no SK at all, because if 1 spawn is beeing spammed with artillery etc, you can change spawn (eg. allies on goldrush, axis on radar).
There are places, where mp40 is worse than panzer in your head, because if someone know how to camp and make all hs, it's bad luck for other team, even if they leave, they leave with half or less hp.