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Jaymod Ideas and suggestions
(20-11-2013, 11:51 PM)Chris Wrote: Here is my ATTEMPT of implementing this.

I did find an ETPro edit for sk areas on command maps, but it didn't cover all of our areas.

Anyways, here's my try on FD (Criticize my paint skills all you want Tongue)

[Image: Wny4SZm.png]

Atleast you tried. D:
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Based on this

[Image: fueldump_twc.jpg]


or more minimal
[Image: fueldump_twc2.jpg]
[Image: dlnof9.jpg]
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@Chris - state of the art buddy Wink
Btw if there r targa files (tga) instead jpg (hopefully) the package can weight much more than "few" kbs, cause targas are like bitmaps with alpha channel (in fact tga r bmp precussors so the files with little/minimal compression unlike to common web jpgs.) I modded the files once upon a time in a deep past so i dun remember which files can exactly it be. But i will check it and let u know.

I could prepare such pk3 with our exactly set safe areas, but first of all supremes have to decide if there can be any additional file to be downloaded on ND. I dun wanna waste time for nothing.

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ND Supreme

[Image: ocean.jpg]
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Teammate you forgot in your pictures to show what colors mean what Wink

[Image: 76561198043822433.png]

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I think ET works with .tga
[Image: 4619468.png]
[Image: 2r5gv21.gif]
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ET engine (based open GL) works with .tga, .jpg and .bmp files. In sources u can find textures for models, depends on model it used to be .jpg or .tga (with transparency channel).

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ND Supreme

[Image: ocean.jpg]
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we can test this on Chuck fun server
[Image: dlnof9.jpg]
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(21-11-2013, 02:00 PM)a TEAMMATE Wrote: we can test this on Chuck fun server

You can test on mine as well, either works.

[Image: 76561198043822433.png]

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My ATTEMPT at Radar. Biggrin Normal
[Image: 7dgk.png]

[Image: 76561198043822433.png]

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Ok fellas. I presume the graphic files u edited r ready. If yes. Send them to me with proper format (tga or jpg) , i suppose the files r jpgs. I will prepare the package. Btw.we have still to wait for supremes opinion.

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ND Supreme

[Image: ocean.jpg]
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