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Jaymod Ideas and suggestions
Thought it's another untedectable weird bug (like no-GUID players disallowed to join) but it's not. From ModEnhmodCfg.xml:

Code:
<entity method="if" class="*" team="*" weapon="WP_MORTAR"> <weapon>WP_MORTAR</weapon> <hold>true</hold> <ammo>0</ammo> <ammoclip>8</ammoclip> </entity>

Seems like someone wanted to lower ammo in mortar (why?) but the weapon scripts (especially if) in EnhMod are not working correctly for all weapons. So he probably didn't know and instead of deleting some ammo he bugged whole mortar.
Spoiler[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]<object classid="clsidBiggrin27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="500" height="300">
<param name="movie" value="http://z0r.de/L/z0r-de_3068.swf" />
<param name="quality" value="high" />
<embed src="http://z0r.de/L/z0r-de_3068.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="300"></embed>
</object>
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
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I guess so. Well I absolutely hate it, it makes mortar almost unusable. I guess somebody wants everyone to be rambo medics or something. I just don't know why you should limit the ammo, mortar already is enough difficult to most people. Now you will run out of ammo before you can even find a good spot to shoot in. Low ammo + standing after 1 shot and not seeing where the shot landed is pretty stupid.

If it's just a bug then good, I hope it gets fixed.

Also I find it weird that someone just changed it just like that without discussing or telling about it..
zzz








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This was discussed between me and John Smile and i changed it back to 12 see how it behaves but the bug isnt always there i noticed
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(03-10-2012, 05:04 PM)Chuck Wrote: , And about the trail i always been a fan of tryout membership cause you can observe their behaviour if they deserve to be in TWC and some other stuff
This actually works pretty well. We have it in DC and it is indeed very helpful for deciding maturity, personality, and to see if they're just in for clan tags or not. Great idea.

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You forgot 1 thing - in railgun attacking/defending team are switched. So it should be oher way round with spawntimes too.
Spoiler[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]<object classid="clsidBiggrin27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="500" height="300">
<param name="movie" value="http://z0r.de/L/z0r-de_3068.swf" />
<param name="quality" value="high" />
<embed src="http://z0r.de/L/z0r-de_3068.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="300"></embed>
</object>
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
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Well guys I think 30 mins for railgun is too much ....shouldn't it be come down to 20 mins ?

EDIT :
About balancing teams , TWC members should balance them cuz its useless to vote for shuffle.
Like if there r 10 ppl in axis & 8 in allied then a TWC player must go from axis to allied unless he
had played 3-4 maps already in allied.
Regards,
-TWC|Axel|GEN

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[Image: 947603480175_twc_axel.png]
Made by Chunk/.FD#iSuck.



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wrong topic
your lovely Creak

[Image: 2mwc952.png]

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Lol yea now i see it too Tongue srry xD.
Didnt saw it yesterday ;/

Deleted it Wink
"The rules of survival never change, whether you're in a desert or in an arena"


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ghehehe xD
your lovely Creak

[Image: 2mwc952.png]

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What about a longest Binocular-war spree counter. Like the longest killing spree at the end of each map.

Greetings
Fear of the living, fight the dead!
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