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Jaymod Ideas and suggestions
(15-04-2017, 07:44 PM)Butcher Wrote: Spotting landmines for ALL classes with binoc
/ landmines block game heavily and it sucks to wait for covops to explore them, moreover it is very slow

S mines are overpowered imo, implementing this would be great way to avoid potential damage nerfs

(15-04-2017, 07:44 PM)Butcher Wrote: Increasing the automatic health gain per second
/ currently it is very slow, so hardly any use of it - fine feature, working well on Nam e.g.

ehm.. why not. rambo meds will have competition ;p

(15-04-2017, 07:44 PM)Butcher Wrote: Still there is the option to have duplicate versions of handguns so own team + enemy type (like it is set on HS now), but I suppose it would disturb the big NDF community.

Big NO.
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(15-04-2017, 07:44 PM)Butcher Wrote: Ducks, I visited F|A jaymod Beginners server and found some fine ideas there. Would you please consider to introduce the following features/settings?

Spotting landmines for ALL classes with binoc
/ landmines block game heavily and it sucks to wait for covops to explore them, moreover it is very slow

Increasing the automatic health gain per second
/ currently it is very slow, so hardly any use of it - fine feature, working well on Nam e.g.

Still there is the option to have duplicate versions of handguns so own team + enemy type (like it is set on HS now), but I suppose it would disturb the big NDF community.

This ...

is what NoD needs. except for the handgun thing.
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So ducks (members), what is your opinion on my suggestions? Would you introduce it?
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(20-04-2017, 03:57 AM)Impact Wrote: It's your special day. Only the best tea is good enough for you on this day, princess.
Happy birthday and have a good one m8!

Butcher not good idea , in that case landmines will be of no use
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lel, half of the galaxy can agree but theres no one interested in implementing it
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Maths boy, same is working on Nam, mines still work. Currently overpowered lots of S-mines block game on ND, so I suppose it would bring some option to advance in game.
Why not give it a try?
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(15-04-2017, 07:44 PM)Butcher Wrote: Spotting landmines for ALL classes with binoc
/ landmines block game heavily and it sucks to wait for covops to explore them, moreover it is very slow

In that way landmines would be useless in my opinion

(15-04-2017, 07:44 PM)Butcher Wrote: Increasing the automatic health gain per second
/ currently it is very slow, so hardly any use of it - fine feature, working well on Nam e.g.

It could be done

(15-04-2017, 07:44 PM)Butcher Wrote: Still there is the option to have duplicate versions of handguns so own team + enemy type (like it is set on HS now), but I suppose it would disturb the big NDF community.

I disagree
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HI, don't know if it's possible but a suggestion to disable panzer if there are less then 12 people or more in the serveR?
Maybe make Riflenade less op and less then 9 shots?
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I think it's not possible Robb but i remember that in one of the first server where i started playing Et there was a rule where players could use Panza only in 10vs10.
The only "problem" would be the that our guests have to learn this new rule so that they get used to it as soon as possible.
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It's hard to implement it on jaymod, especially when our codelord moan is inactive
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