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Jaymod Ideas and suggestions
i have suggested ET_beach before. also minas tirith.

now my suggestions when jaymods sourcecode is avaible is this. (im no expert in modding etc so i dont know if these changes are possible)

1.Nerf Panzer (NERF NERF DAT SHIT)
2.limit molotovs (1 per engi..)
3.reduce the medpack starpower or recharge speed (if you hate medics running away in firefight this would be good, and yes i know this would be bad for team healing but rarelly i see medics healing others than themselves)
4.take out poison needle. ( rarelly no one uses it)
5. disable doublejump
6. limit mines ( 15 is enough)
7.dunno if this could be possible and if it would be it would need time to test it but consept like "auto AFK switcher"
"player who has been afk for like 1 min or 30sec moves automaticly to SPECTATOR mode "

some are my old suggestions but i stick with them.
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Molos are indeed really annoying but 1 per engi isnt enough, I prefer 2 instead. There is no need to reduce anything on medic also disabling doublejump doesnt come into play. About afk switcher it would be good alternative. I dont remember whether enhanced mod offers such specialty but I'm sure it's possible.
hola highadmins what do you think :d
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(12-07-2016, 11:48 AM)NeverStop Wrote: Molos are indeed really annoying but 1 per engi isnt enough, I prefer 2 instead. There is no need to reduce anything on medic also disabling doublejump doesnt come into play. About afk switcher it would be good alternative. I dont remember whether enhanced mod offers such specialty but I'm sure it's possible.
hola highadmins what do you think :d

1.nerf panzer
2. Nerf rambo medic
3. Nerf molo spam Biggrin
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(12-07-2016, 11:21 AM)Megan Wrote: i have suggested ET_beach before. also minas tirith.

now my suggestions when jaymods sourcecode is avaible is this. (im no expert in modding etc so i dont know if these changes are possible)

1.Nerf Panzer (NERF NERF DAT SHIT)
2.limit molotovs (1 per engi..)
3.reduce the medpack starpower or recharge speed (if you hate medics running away in firefight this would be good, and yes i know this would be bad for team healing but rarelly i see medics healing others than themselves)
4.take out poison needle. ( rarelly no one uses it)
5. disable doublejump
6. limit mines ( 15 is enough)
7.dunno if this could be possible and if it would be it would need time to test it but consept like "auto AFK switcher"
"player who has been afk for like 1 min or 30sec moves automaticly to SPECTATOR mode "

some are my old suggestions but i stick with them.

lol we struggled a lot already with implementing custom maps that have to be downloaded and now you come and suggest the biggest map there is in ET? Biggrin I don't think Minas Tirith will ever appear in ND^^ ET_Beach might be different, but as I said earlier, we just changed the maps not so long ago so just wait some more months.

You can also forget about removing double jump. That won't ever happen because ND is still supposed to be a fun server and most people like to have double jump. I also don't see the need to change anything in the med class. However, I would agree with limiting mines to 15, reducing molos to 1 (with ammo 2), that afk-spectator device and also with changing panzer a bit. At least increase the recharge time of it.

But yeah we've talked about all these things soo many times and never has anything been changed. So I wouldn't keep my hopes high in this case either^^
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Yet nothing could be changed because the source code of jaymod hasnt been released, but now its actually possible to change all of those things since the source code has been released recently
[Image: O8s5Cku.png]
Credits to #Sky for this nice Signature Wink

"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity"
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It's not like there were hidden settings discovered with the release of the source code though, I'm not sure anyone will feel like wasting his time to edit an outdated mod in an outdated game tbh
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(12-07-2016, 06:13 PM)Sky Wrote: It's not like there were hidden settings discovered with the release of the source code though, I'm not sure anyone will feel like wasting his time to edit an outdated mod in an outdated game tbh

i think so too.
[Image: l7nZY01.png]

[Image: b_560x95.png]
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(12-07-2016, 05:53 PM)Storch Wrote:
(12-07-2016, 11:21 AM)Megan Wrote: i have suggested ET_beach before. also minas tirith.

now my suggestions when jaymods sourcecode is avaible is this. (im no expert in modding etc so i dont know if these changes are possible)

1.Nerf Panzer (NERF NERF DAT SHIT)
2.limit molotovs (1 per engi..)
3.reduce the medpack starpower or recharge speed (if you hate medics running away in firefight this would be good, and yes i know this would be bad for team healing but rarelly i see medics healing others than themselves)
4.take out poison needle. ( rarelly no one uses it)
5. disable doublejump
6. limit mines ( 15 is enough)
7.dunno if this could be possible and if it would be it would need time to test it but consept like "auto AFK switcher"
"player who has been afk for like 1 min or 30sec moves automaticly to SPECTATOR mode "

some are my old suggestions but i stick with them.

lol we struggled a lot already with implementing custom maps that have to be downloaded and now you come and suggest the biggest map there is in ET? Biggrin I don't think Minas Tirith will ever appear in ND^^ ET_Beach might be different, but as I said earlier, we just changed the maps not so long ago so just wait some more months.

You can also forget about removing double jump. That won't ever happen because ND is still supposed to be a fun server and most people like to have double jump. I also don't see the need to change anything in the med class. However, I would agree with limiting mines to 15, reducing molos to 1 (with ammo 2), that afk-spectator device and also with changing panzer a bit. At least increase the recharge time of it.

But yeah we've talked about all these things soo many times and never has anything been changed. So I wouldn't keep my hopes high in this case either^^

indeed nothing is gonna be changed. But yolo
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Quote:g_inactivity sets the limit in seconds of player inactivity permitted before player is automatically kicked. A value of 0 disables this feature.

g_spectatorInactivity sets the limit in seconds of spectator inactivity permitted before the spectator is automatically kicked. A value of 0 disables this feature.

From the JayMod doc. Smile
Spartans never die, they're just Missing In Action.

[Image: ?E3Xu6rH.png,X19xdzh.png]

Thanks to AgentHani for these sick sigs! Biggrin

[Image: tumblr_n9xzshUJW91tallrjo1_250.gif]

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I dont think you want to kick inactive players. You might want to put them into spec mode. but thats not what you are sugesting here
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[Image: 2r5gv21.gif]
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