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Jaymod Ideas and suggestions
Oh I though I have seen it working somewhere. Nevermind thanks for reply. ^^
If newspapers write that we need to quit smoking, I would rather give up reading - W.Churchill
If newspapers write that we need to quit drinking, I would rather give up reading - J.Beans
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It's not really a suggestion but there are some screenshots of the spawnkill areas missing in the "rules topic" of ND. I think it's important to make the spawnkill areas as clear as possible to avoid missunderstandings and the dispersal of wrong information. Today for instance there was a case where I was not sure about one spawnkill area. I tried to look it up but couldn't find any screenshot of it. And also if a guest or even member complained about getting punished for heavy sking, we would perhaps have no evidence in our rules that could justify the punishment.

- Most importantly I think: In Venice should be a screenshot from the library side of the second Axis spawnpoint. Should the whole open yard between Spawnbuilding and library be sk area? I wouldn't say so. But only those little pathways within the spawnbuilding might be too little either.
Also. there is no screenshot of the side entrance at the second Allied spawnpoint (2nd boat barrier etc.)
- For Fuel Dump there should be one screenshot of the sk area directly at the fuel dump because from the other screenshot it's not exactly clear where the sk line is.
- At Gold Rush second Axis spawnpoint: Should the stairs be within the sk area? Until I saw that screenshot I actually always thought that the stairs are not included in the sk area and I think there are more people who thought so.
- For Oasis there should be another screenshot from the other side of the second Axis spawnpoint (at the health & ammo station)
- For Railgun there should be another screenshot from the other side of the first Allied spawnpoint (where this small cabin is).
- Bremen: The same screenshot is included twice there.

I don't mean to be a smartass but as I said I think it's important to have these screenshots complete. I actually think most of those missing screenshots where there at some point in the past but simply got lost somehow while updating other screenshots. Maybe some of you guys still have those screenshots saved somewhere? I mean, I could do them too, but I'm not an expert with paint and my screenshots would probably look as messy as the one of the second axis spawnpoint in Gold rush xD
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I've made most of these at least twice in 3 years ... now I don't know how or why they were deleted but when I get back home I'll do all the needed editting again one last time, please whoever deleted them just don't do it again Tongue

Just one thing about goldrush 2ND axis SP : stairs always were included in the sk area afaik
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Okay great. Sorry to annoy with you this so often :P

Really? I thought we always said "from the spawn exit to the stairs", which would not include the stairs. But okay, I can live with that.
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You are not annoying Storch you are doing the right thing to disscus about that,like you said some screenshots are missing like 2nd spawn axis in Venice... I saw some members warning guests on 2nd axis spawn in Venice..then i asked how the hell he knows bcos i didnt saw any ss?Everyone is doing now on his conviction how must be it?Im not even warning on 2nd axis spawn(Venice) bcos dont have any info about that(except if is hv sk inside the building).
And about 2nd spawn axis (fueldump)the radius is very large,we are warning only East side of fuel and the bridge witch is connected with the bunker and inside the bunker..but ss shows the bridge with the bunker and the whole downstairs area...
Storch<------ +1
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Bump for Sky Innocent
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(08-07-2016, 10:44 AM)Storch Wrote: Bump for Sky Innocent

I totally didn't forget about it Liar
It's done now Tongue
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Well done Sky Woo
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Thank you Sky! Now everything is there and I hope nobody will ever remove any of those screenshots again!

Just one small thing that TooSlow also mentioned here:
(01-07-2016, 11:56 AM)TooSlow Wrote: And about 2nd spawn axis (fueldump)the radius is very large,we are warning only East side of fuel and the bridge witch is connected with the bunker and inside the bunker..but ss shows the bridge with the bunker and the whole downstairs area...

It's not only directed at Sky but at everyone. Should the whole area from the 'bridge' at the upper spawnpoint until the fuel dump be heavy sk? I think most ppl have used heavy weapons at least beyond that bridge and before the fence to the other spawn area and no one really cared. That's the way it should be imo. Or does anyone disagree?
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This is clearly a mistake, the SK zone was discussed few years ago and I prolly just uploaded an outdated screenshot Tongue will fix it

EDIT: It's done
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