Posts: 2,340
Threads: 84
Joined: Aug 2012
Reputation:
119
This is good too like that "Heavy spawn kill rule".
Now i jsut hope that everyone whos registered on forum's, will obey these wj and sk rules and of course every rules.
---------------------------------------------------------------
|TWC| Supporter
---------------------------------------------------------------
"ETPro Wannabe"
Contact me:
Steam |
Private message |
Discord nage#2534
Posts: 179
Threads: 5
Joined: Jul 2012
Reputation:
13
22-02-2013, 10:23 PM
(This post was last modified: 22-02-2013, 11:45 PM by Drakenjager.)
Why is that radar jump not allowed?
+ I dont understand last fuel dump jump, so if you stand on that edge, it is allowed?
+ I dont understand why the battery window jump is still not allowed... When there are more than 20 people in the server, its hard for the allies to break through the axis defence (and everybody who plays in No download knows it is freaking annoying with all those molotovs, grenades and panzers), that window give them an extra optional way. And it will save you a lot of splats and nagging, because everybody is doing that jump
Posts: 2,017
Threads: 52
Joined: Feb 2012
Reputation:
73
Nice job alot better then the mine
Posts: 996
Threads: 39
Joined: Feb 2012
Reputation:
59
WJ allowed on each map's defender team side's?
Like, is it allowed to wj as axis on fueldump like on the top of that building near the fuel dump?
"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."