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General Team Balance (archived by Spicy)
#1
Big Grin 
As the title says, I would like to give my opinion on how admins/members should see if teams require balancing or not. Most of the servers I have played on have rules that if there is a difference of more than 2 players , then somebody has to switch. I am strongly against that. Here is why:-

For example take a situation in which say there are 10 players on team Axis, whereas there are 13 players on team Allies. But, the team scores read:- 1500 for Axis, and 1100 for Allies. In such a case, we can see through the team scores that Axis is much more dominant that the opposing team, and if we were to !put more people into Axis (just to even the numbers) , Axis would probably dominate even more.

Thus, I would like to suggest that all admins/members check the team scores before calling out to even the teams or switching to the other team themselves.


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tELEport!
(When will there be a tELEport gun on TJ? Biggrin )

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dycesm.deviantart.com
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#2
I don't really agree. It's obvious that attacking team has worse score than defending. It's a lot easier to camp than to attack. That doesn't mean that attackers should have more players.

Also you don't notice a simple fact - let's use your example. There was 13vs13 and Axis dominated. 3 players left in a short period of time - 2 good medics and 1 fdops. You still think Axis would dominate? No - the opposite. I play often in ND so I see many situations like that. Most of them end with even more players leaving from the team with less players, until teams are made fair. Once it ended in 3v12 (!) and ofc 'Shuffle teams by XP' vote failed because the other team voted F2. So now you see why most servers don't allow such differences.
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#3
agreed with destroy666!
#4
(08-10-2012, 01:59 PM)Destroy666 Wrote: I don't really agree. It's obvious that attacking team has worse score than defending. It's a lot easier to camp than to attack. That doesn't mean that attackers should have more players.

Also you don't notice a simple fact - let's use your example. There was 13vs13 and Axis dominated. 3 players left in a short period of time - 2 good medics and 1 fdops. You still think Axis would dominate? No - the opposite. I play often in ND so I see many situations like that. Most of them end with even more players leaving from the team with less players, until teams are made fair. Once it ended in 3v12 (!) and ofc 'Shuffle teams by XP' vote failed because the other team voted F2. So now you see why most servers don't allow such differences.
+1
zzz








#5
Agree with Destroy666

~~Forthan
[Image: wUYEUrl.png]
Rotezy!


#6
(08-10-2012, 01:59 PM)Destroy666 Wrote: I don't really agree. It's obvious that attacking team has worse score than defending. It's a lot easier to camp than to attack. That doesn't mean that attackers should have more players.

Also you don't notice a simple fact - let's use your example. There was 13vs13 and Axis dominated. 3 players left in a short period of time - 2 good medics and 1 fdops. You still think Axis would dominate? No - the opposite. I play often in ND so I see many situations like that. Most of them end with even more players leaving from the team with less players, until teams are made fair. Once it ended in 3v12 (!) and ofc 'Shuffle teams by XP' vote failed because the other team voted F2. So now you see why most servers don't allow such differences.

It is not necessary for the attacking team to have worse score than defending, there have been and will be cases where the attacking team camps out instead of "attacking". Such cases obviously depend on the map being played. FE:-On a map like Minas Tirith, Axis (the attacking team) ends up with higher team stats, but mostly doesn't manage to secure the objective! Another such map would be Bremen, where Allies (again attacking team) score off usually higher than the Axis team.

Considering the example , IF the 2 medics and the field op do leave the game, then the team scores would rapidly change, ( i.e. if there are no other good/stacking players in Axis ) and in such a case, Allies would have higher team score ( or the team scores would match up pretty rapidly) and higher number of players. Then it would be okay to !put. However, if Axis continues to dominate, then all I'm saying is that there is no need to put more players in the team.

Once the team scores are fairly equal, then I'd say it would be okay to take a look at the number of players.

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dycesm.deviantart.com
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#7
Don't have time to go deep on this but actually you both have right, Immortar has right cause Axis are mostly defending team and yes defending is alot easier then attacking especially if the defending obj is near the axis spawn, but teleport has also right cause we call that the term 'Stacked teams' means the opponent team is way weaker then the other team.
i see that alot when i play funwars in tce. its always even but it has to do with the skills of each players.For example if you have 1 team with only people with low skills and the other with med skills you know what happens, the med team will be pwning their butts off
#8
Still that's not a reason for the weaker team to have more players, rather for shuffle.
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#9
It kind of is because, if the weaker team has more players, then only there is a chance that the teams might be called equal or even, because once the weaker team has more players, the difference in team scores would not remain that high in most cases.

But yeah, a shuffle is always the best, but it causes a lot of whine from players! ( and a shuffle at the middle of the map kind of destroys the whole fun of playing, as sometimes you get good along with your team mates and sometimes you are close to objective and then BAM a shuffle! )

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dycesm.deviantart.com
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#10
You seem to overlook one small thing. In most cases if one of the teams is a lot weaker than the other team. The weaker team will have the most people leaving because they get for example: spawn trapped, really really bad scores, etc.) In these cases it is always advisable that some players of the better team join the weaker team to balance both the difference in players and the difference in skill.

About this balancing. TWC-members should always be the first ones to balance the teams. No guest should be forced to join the other team (Of course you could ask kindly and maybe they want to themselves).
[Image: 25u3y4h.png] [Image: _47541490_berniesheep282copy-1.jpg]


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