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Jaymod Ideas and suggestions
(09-11-2013, 01:32 PM)Chris Wrote: http://board.twcclan.org/thread-2498.html Why this was never implemented?

Because a lot of things aren't apparently. Especially the post made by sky is to be noted there, it contains a lot of information.
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use Fueldump "Pro" Script II not III, the III makes it too much easier for allies (only one level of construction for bridge etc)

this one:
http://fearless-assassins.com/files/file...script-ii/
[Image: dlnof9.jpg]
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Fueldump "Pro" Script III Wrote:In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!

[Image: 76561198043822433.png]

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yea, wrong link... this is the one i'm talking about

http://fearless-assassins.com/files/file...script-ii/
[Image: dlnof9.jpg]
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That one sounds good, Chuck implement this ASAP.

[Image: 76561198043822433.png]

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Why do low-level members not have !finger? It's highly annoying to say the least. Any chance they will be given !finger?
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Do not implement this script. Includes lame axis spawn in the truck garage, which gives way more advantage to axis. Well, u can implement it without the code responsible for the spawnpoint events i'm talkn about. Fd pro 3 ruins gameplay. I was working around this one some time ago. Highly unrecommended to "paste" it right away.

---------------
ND Supreme

[Image: ocean.jpg]
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(11-11-2013, 05:13 PM)Antho Wrote: Why do low-level members not have !finger? It's highly annoying to say the least. Any chance they will be given !finger?

13+ have finger.

[Image: 76561198043822433.png]

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(11-11-2013, 05:38 PM)Chris Wrote:
(11-11-2013, 05:13 PM)Antho Wrote: Why do low-level members not have !finger? It's highly annoying to say the least. Any chance they will be given !finger?

13+ have finger.

All members should have acces to it, it's a non-abuseable command that allows members to identify others. Not giving it to level 12's makes no sense.
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(11-11-2013, 05:44 PM)Antho Wrote:
(11-11-2013, 05:38 PM)Chris Wrote:
(11-11-2013, 05:13 PM)Antho Wrote: Why do low-level members not have !finger? It's highly annoying to say the least. Any chance they will be given !finger?

13+ have finger.

All members should have acces to it, it's a non-abuseable command that allows members to identify others. Not giving it to level 12's makes no sense.
+1

I don't have it, Chris.
[Image: dlnof9.jpg]
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